Пример #1
0
    private IEnumerator Start()
    {
        systemStarships.InitializeStarshipsTeams(GetComponent <StarshipsSpawnMover>().MoveStarshipsOnSpawns());

        GameAudio.StartAudioEvent(audioClip, 0.125f, true);
        if (!StaticSettings.isRestart)
        {
            playerController.SetLockControl(true);
            playerCamera.SetLockMove(false);
            systemStarships.SetStarshipsLock(true);

            MoverStartPlayer.ToStartPosition(playerStarship);

            playerCamera.SetPositionWithOffset(PlayerStarshipTr.position);

            playerController.SetActiveCanvas(false);

            MoverStartZ2.Move(Z2Starship);

            Z5_Scene.SetActive(true);
            Z2_Scene.SetActive(true);
            Z5animator.SetFloat("Part(speed)", 1);

            yield return(MoverStartPlayer.IStarshipMove(playerStarship));


            cruiserAttack.StartAim();

            Z5Image.SetActive(true);
            Z2Image.SetActive(true);


            playerCamera.EnableTargetMove(cameraTarget);

            GameDialogs.StartDialogEvent(OnStartDialogEnd);
            GameDialogs.OnNextDialog += OnNextDialog;
        }
        else
        {
            GameGoals.SetActiveGoalEvent(true);

            StaticSettings.isRestart = false;

            systemStarships.SetStarshipsLock(false);

            MoverStartPlayer.ToEndPosition(playerStarship);
            MoverStartZ2.ToEndPosition(Z2Starship);

            Z2StarshipAI.SetTargetToFollowWithMaxDistance(PlayerStarshipTr);

            systemStarships.SetStarshipsFollowEnemy(true);

            cruiserAttack.StartAim();

            FrigateHealth.SetActive(true);

            cruiserAttack.StartAttack(OnBattleEnd);
            isBattle = true;
        }
    }
Пример #2
0
 private void PlayerStarshipEnterEndTrigger()
 {
     playerCamera.SetLockMove(true);
     playerController.SetLockControl(true);
     MoverEnd.MoveLine(playerController.GetComponent <Starship>());
     EndGame();
 }
Пример #3
0
    private void Start()
    {
        MStart();
        Checkpoint(StaticSettings.checkpointID);

        if (!isRestart && StaticSettings.checkpointID == 0)
        {
            player_Starship_Controller.SetLockControl(true);
            player_Starship_Controller.SetActiveCanvas(false);
            player_Camera_Controller.SetPositionWithOffset(MoverStart.GetEndPosition());

            MoverStart.Move(playerStarship);

            GameDialogs.StartDialogEvent(EndDialogEvent);
        }
        else
        {
            isRestart = false;
            GameGoals.SetActiveGoalEvent(true);
            if (StaticSettings.checkpointID == 0)
            {
                MoverStart.ToEndPosition(playerStarship);
            }
        }
    }
Пример #4
0
 private void StartTarget()
 {
     playerTrigger.OnPlayerStarshipEnter -= StartTarget;
     OnStart?.Invoke();
     player_Controller.SetLockControl(true, false, false);
     isMovePlayer = true;
     mainCamera.EnableTargetMove(CameraTr);
 }
Пример #5
0
 private void OnStartDialogEnd()
 {
     GameTimer.StartDecreasingTimerEvent(timeToSupportInSeconds, OnTimerEnd);
     GameAudio.StartAudiosEvent(audioClips, 0.12f, false);
     playerController.SetLockControl(false);
     isBattle = true;
 }
Пример #6
0
    private IEnumerator Start()
    {
        systemStarships.InitializeStarshipsTeams(GetComponent <StarshipsSpawnMover>().MoveStarshipsOnSpawns());

        systemStarships.OnOneTeamLeft += OnOneTeamLeft;

        GameAudio.StartAudioEvent(audioClip, 0.4f, true);
        if (!StaticSettings.isRestart)
        {
            playerController.SetLockControl(true);
            playerCamera.SetLockMove(false);
            systemStarships.SetStarshipsLock(true);

            MoverStart.ToStartPosition(playerStarship);

            playerCamera.SetPositionWithOffset(PlayerStarshipTr.position);

            playerController.SetActiveCanvas(false);

            yield return(MoverStart.IStarshipMove(playerStarship));


            playerCamera.EnableTargetMove(cameraTarget);

            GameDialogs.StartDialogEvent(OnStartDialogEnd);
            GameDialogs.OnNextDialog += OnNextDialog;
        }
        else
        {
            GameGoals.SetActiveGoalEvent(true);

            StaticSettings.isRestart = false;

            systemStarships.SetStarshipsLock(false);

            MoverStart.ToEndPosition(playerStarship);

            Z2StarshipAI.SetTargetToFollowWithMaxDistance(PlayerStarshipTr);

            systemStarships.StarshipsTeams[1].SetFollowTarget(PlayerStarshipTr);

            systemStarships.SetStarshipsFollowEnemy(true);

            isBattle = true;
        }
    }
Пример #7
0
    private void Start()
    {
        GameAudio.StartAudioEvent(audioClip, 0.4f, true);

        playerController.SetLockControl(true);
        playerCamera.SetLockMove(false);
        Z2StarshipAI.SetLockControl(true);

        playerCamera.SetPositionWithOffset(PlayerStarshipTr.position);

        playerCamera.EnableTargetMove(Target);

        playerController.SetActiveCanvas(false);

        Z2Image.SetActive(true);

        GameDialogs.OnNextDialog += OnNextDialog;
        GameDialogs.StartDialogEvent(OnStartDialogEnd);
    }
Пример #8
0
    private void Awake()
    {
        GameManager.Initialize();

        SceneController.LoadAdditiveScene(sceneLocation);
        GameText.DeactivateEvent();
        GameText.SetInGameTextNowEvent(textAsset);

        systemStarships = GetComponent <System_Starships>();

        playerController = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Starship_Controller>();
        playerCamera     = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Player_Camera_Controller>();
        playerStarship   = playerController.GetComponent <Starship>();
        playerController.GetComponent <Health>().OnDeath += OnPlayerDeath;

        systemStarships.StarshipsTeams.Add(new System_Starships.StarshipsTeam(playerStarship.GetComponent <Starship>()));
        systemStarships.StarshipsTeams.Add(new System_Starships.StarshipsTeam());

        playerCamera.SetPositionWithOffset(playerController.transform.position);
        screenDark.SetDark(false);
        playerController.SetLockControl(true);
    }