Пример #1
0
    private void SpawnSnowball()
    {
        // GameObject
        GameObject snowball = Instantiate(
            mProjectile,
            mHandToThrowFrom.transform.position,
            Quaternion.identity,
            mProjectileParent);

        mCurrentSnowball = snowball.GetComponent <Player_SnowballBehavior>();
        mCurrentSnowball.SetThrowJoint(mHandToThrowFrom);
    }