Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     currency      = 0;
     savedInstance = Player_Singleton.getInstance(new Player_Singleton());
     loadData();
     DontDestroyOnLoad(gameObject);
 }
Пример #2
0
    public static Player_Singleton getInstance(Player_Singleton myObject)
    {
        if (instance == null)
        {
            instance = myObject;
            return(instance);
        }
        else
        {
            return(instance);
        }

        return(null);
    }