Пример #1
0
 //It works when you touh or click for game to start
 public void StartGame()
 {
     waveIndex++;
     waweEnded            = false;
     gameEnded            = false;
     isGameStarted        = true;
     gameStopped          = false;
     player_Shoot.enabled = true;
     player_Shoot.GetComponent <Rigidbody2D>().constraints = RigidbodyConstraints2D.None;
     //Oluştur
     checkPointManager.CreateCheckPoints();
     survivalEnemyManager.ProduceEnemys();
 }