//private Transform agentPool; // Initialize shaders void Awake() { highlightShader = Shader.Find("Outlined/Diffuse"); dissolveShader = Shader.Find("Dissolve/Dissolve_WorldCoords"); mat0 = GetComponentInChildren<Renderer>().material; mat1 = new Material(Shader.Find("Legacy Shaders/Transparent/Diffuse")); mat1.color = new Color(0, 1, 0, 0.35F); mat2 = new Material(Shader.Find("Legacy Shaders/Transparent/Diffuse")); mat2.color = new Color(1, 0, 0, 0.35F); buildingPlacement = Camera.main.GetComponent<BuildingPlacement>(); structurePool = GameObject.Find("_StructurePool").transform; //agentPool = GameObject.Find("_AgentPool").transform; newSpawn = Resources.LoadAll<GameObject>("Prefabs/Spawns"); playerResources = GameObject.Find("GameManager").GetComponent<Player_Resources>(); }
void Start() { playerResources = GameObject.Find("GameManager").GetComponent<Player_Resources>(); }
// Use this for initialization void Start() { shaderObject = GetComponentInChildren<Renderer>(); originalShader = shaderObject.material.shader; highlightShader = Shader.Find("Outlined/Diffuse"); nodePool = GameObject.Find("_NodePool").transform; structureName = name; harvestTime = harvestTimer; transform.parent = nodePool; playerResources = GameObject.Find("GameManager").GetComponent<Player_Resources>(); buildingPlacement = Camera.main.GetComponent<BuildingPlacement>(); }
// Use this for initialization void Start() { playerResources = GameObject.Find("GameManager").GetComponent<Player_Resources>(); buildingPlacement = Camera.main.GetComponent<BuildingPlacement>(); }