//Contains the photonview controls to disable the item after pickup
    private void PickUpControls()
    {
        RaycastHit hit;
        Ray        ray = Camera.allCameras[0].ScreenPointToRay(Input.mousePosition);

        if (Physics.Raycast(ray, out hit, hitDistance))
        {
            //Physics objs
            HighlightInteractables(hit);
            //Pickup items
            itemPickup = HighlightItems(hit);
            if (itemPickup != null)
            {
                if (Input.GetKeyDown(KeyCode.E))
                {
                    inventory.PickUp(itemPickup);
                }
            }
        }
        else
        {
            hud.SetIdentityText("");
        }
    }