public void Start() { if (GameObject.FindWithTag("Player") != null) { playInt = GameObject.FindWithTag("Player").GetComponent <Player_Interaction>(); } }
private void Start() { interact = Camera.main.GetComponent <Player_Interaction>(); crouchHeight = transform.position.y; crouch = false; }
void Start() { audioSource = GetComponent <AudioSource>(); if (GameObject.FindWithTag("Player") != null) { playInt = GameObject.FindWithTag("Player").GetComponent <Player_Interaction>(); } }
void Start() { camTrans = GameObject.Find("Door Camera Position").GetComponent <CameraTransition>(); if (GameObject.FindWithTag("Player") != null) { playInt = GameObject.FindWithTag("Player").GetComponent <Player_Interaction>(); } }
// Use this for initialization void Start() { fader = GameObject.Find("Fader"); pauseMenu = GameObject.Find("PauseMenu"); firstEntry = true; opacity = 1.0f; c = new Color(0, 0, 0, 1); Cursor.lockState = CursorLockMode.Locked; capsule = GetComponent <CapsuleCollider>(); interact = Camera.main.GetComponent <Player_Interaction>(); rb = GetComponent <Rigidbody>(); }
void Start() { mainCamera = GameObject.FindWithTag("MainCamera"); if (GameObject.FindWithTag("Player") != null) { charController = GameObject.FindWithTag("Player").GetComponent <ThirdPerson3D>(); playInt = charController.transform.GetComponent <Player_Interaction>(); // navAgent = charController.transform.GetComponent<NavMeshAgent>(); cfo = GameObject.Find("Camera Look Target").GetComponent <CameraFollowOrbit>(); animController = anim.transform.GetComponent <CharacterAnimationController>(); origin = GameObject.Find("Camera Move Target").transform; destination = origin; } this.enabled = false; }
void Start() { if (GameObject.FindWithTag("Player") != false) { playInt = GameObject.FindWithTag("Player").GetComponent <Player_Interaction>(); } image = GetComponent <Image>(); anim = GetComponent <Animator>(); progMan = GameObject.FindWithTag("Scene_Manager").GetComponent <ProgressManager>(); audioSource = GetComponent <AudioSource>(); Color col = image.color; col.a = 0; image.color = col; //Set chapterStartPageNumber Here if (progMan.noOfTemplesCompleted == 0) { chapterStartPageNumber = 0; chapterEndPageNumber = 3; } if (progMan.noOfTemplesCompleted == 1) { chapterStartPageNumber = 4; chapterEndPageNumber = 6; } if (progMan.noOfTemplesCompleted == 2) { chapterStartPageNumber = 7; chapterEndPageNumber = 11; } if (progMan.noOfTemplesCompleted == 3) { chapterStartPageNumber = 12; chapterEndPageNumber = 15; } if (progMan.noOfTemplesCompleted == 4) { chapterStartPageNumber = 16; chapterEndPageNumber = 18; } currentPageNumber = chapterStartPageNumber; if (!isAutomatic) { chapterStartPageNumber = 0; currentPageNumber = 0; canSkip = true; } //Set the image sprite to the chapterStartPageNumber image.sprite = storyBookImages[currentPageNumber]; if (isAutomatic) { maskActive = true; StartCoroutine(FadeIn()); } //StartCoroutine (CheckVariables()); }
void Start() { playInt = charController.transform.GetComponent <Player_Interaction>(); }