// Use this for initialization void Awake() { _enemyHp = _boss.GetComponent <Enemy_HP>(); _playerInput = FindObjectOfType <Player_InputController>(); if (_enemyHp == null) { Debug.Log("NUULLL"); _fenrirHp = _boss.GetComponent <Fenrir_HP>(); } _cameraScript = FindObjectOfType <Player_CameraFollow>(); }
// Use this for initialization void Awake() { _textLoader = GetComponent <TextLoader>(); PrepareText(); _playerInput = FindObjectOfType <Player_InputController>(); _npc = FindObjectOfType <NPC>(); _weaponController = FindObjectOfType <WeaponController>(); if (_needsToMove) { _dialogueMovePoint = GameObject.Find("DialogueMovePoint"); } if (_endsLevel) { _endLevelTrigger = GameObject.Find("EndLevelTrigger"); _endLevelTrigger.SetActive(false); } _playerMovement = FindObjectOfType <Player_Movement>(); _textBox.SetActive(false); _cameraFollow = FindObjectOfType <Player_CameraFollow>(); }