Пример #1
0
    // Use this for initialization
    void Awake()
    {
        _enemyHp     = _boss.GetComponent <Enemy_HP>();
        _playerInput = FindObjectOfType <Player_InputController>();


        if (_enemyHp == null)
        {
            Debug.Log("NUULLL");
            _fenrirHp = _boss.GetComponent <Fenrir_HP>();
        }
        _cameraScript = FindObjectOfType <Player_CameraFollow>();
    }
Пример #2
0
        // Use this for initialization
        void Awake()
        {
            _textLoader = GetComponent <TextLoader>();

            PrepareText();
            _playerInput      = FindObjectOfType <Player_InputController>();
            _npc              = FindObjectOfType <NPC>();
            _weaponController = FindObjectOfType <WeaponController>();

            if (_needsToMove)
            {
                _dialogueMovePoint = GameObject.Find("DialogueMovePoint");
            }
            if (_endsLevel)
            {
                _endLevelTrigger = GameObject.Find("EndLevelTrigger");
                _endLevelTrigger.SetActive(false);
            }

            _playerMovement = FindObjectOfType <Player_Movement>();
            _textBox.SetActive(false);
            _cameraFollow = FindObjectOfType <Player_CameraFollow>();
        }