void OnTriggerEnter2D(Collider2D otherCollider) { if (otherCollider.gameObject.CompareTag("Player")) //Spike Trigger, if its a player then .. { playerCollider.LifeCheck(minusFullDmg); // minus 3 life for spike damage } }
void OnCollisionEnter2D(Collision2D otherCollider) { if (otherCollider.gameObject.CompareTag("Arrow")) { Destroy(otherCollider.gameObject); Destroy(gameObject); } if (otherCollider.gameObject.CompareTag("Player")) { playerCollider.LifeCheck(minusDmg); Destroy(gameObject); } }