private void OnCollisionEnter2D(Collision2D collision) { GameObject obj = collision.gameObject; if (PlayerZone.IsOutside && !MessageSystemPlayingScene.Player.CompareTag("InVisible") && !MessageSystemPlayingScene.IsDead) { PlayerZone.MoveToPlayerZone(); } if ((obj.CompareTag("Player") || (obj.CompareTag("Hit") && obj.name == "Brian")) && MessageSystemPlayingScene.IsJump) { MessageSystemPlayingScene.exitFromPingPong = false; if (!PlayerZone.IsOutside) { MessageSystemPlayingScene.SetDefaultConstraints(); } else { MessageSystemGameBlock.SetPlayingConstraints(); } if (Conecting.Management == 0 && !TapToGo.Screen.activeInHierarchy) { TapToGo.Screen.SetActive(true); } MessageSystemPlayingScene.IsJump = false; MessageSystemPlayingScene.Player.GetComponent <Animator>().SetBool("IsRunAgain", true); StartCoroutine(PreparationToJump()); } }
// Start is called before the first frame update void Start() { displaceAngleVector = new Vector3(); playerMovement = GetComponent <Displacement>(); playerZone = GetComponentInChildren <PlayerZone>(); }
private void RemovePlayer(PlayerController player) { PlayerZone lobbyZone = GameManager.Instance.lobbyManager.playersZones[player.playerId]; lobbyZone.Enable(null); takenPlayerIds[player.playerId] = false; takenPlayerColors[player.colorId] = false; Destroy(player.gameObject); players.Remove(player); GameManager.Instance.currentPlayerCount--; }
// Start is called before the first frame update void Start() { agent = GetComponent <NavMeshAgent>(); PlayerPosition = GameObject.FindObjectOfType <PlayerZone>(); agent.stoppingDistance = attackDistance; agent.speed = movementSpeed; r = GetComponent <Rigidbody>(); r.useGravity = false; r.isKinematic = true; anim = GetComponentInChildren <Animator>(); }
public void JumpBeforBrianHit() { MessageSystemPlayingScene.IsJump = true; PlayerZone.SetNoneRigid(); MessageSystemGameBlock.SetPlayingConstraints(); if (!MessageSystemPlayingScene.exitFromPingPong) { MessageSystemPlayingScene.exitFromPingPong = true; } if (!MessageSystemPlayingScene.IsDead) { WaitingScreen.wait(MessageSystemPlayingScene.DisableCollider()); MessageSystemPlayingScene.Player.GetComponent <Rigidbody2D>().AddForce(new Vector2(0, 9), ForceMode2D.Impulse); } }
private void CreateNewPlayer(InputDevice device) { int id = GetPlayerId(); int colorId = GetPlayerColorId(id); PlayerZone lobbyZone = GameManager.Instance.lobbyManager.playersZones[id]; GameObject go = Instantiate(playerPrefab, lobbyZone.spawnPos, Quaternion.Euler(90, 0, 0), transform); PlayerController pc = go.GetComponent <PlayerController>(); pc.device = device; pc.deviceMeta = device.Meta; pc.SetName("player" + id, id, colorId); pc.SetColor(colorId); lobbyZone.Enable(pc); players.Add(pc); GameManager.Instance.currentPlayerCount++; }
private void Dash() { if (!isDashing) { if (movement.x != 0 || movement.y != 0) { isDashing = true; AkSoundEngine.PostEvent("Play_Player_Dash", gameObject); foreach (var item in GetComponentsInChildren <TrailRenderer>()) { item.DOTime(0.2f, 0.5f).OnStart(() => item.enabled = true); } PlayerZone pl = GetComponentInChildren <PlayerZone>(); pl.ChangeSpeedObjectInZone(true); if (currentDash >= 1) { AkSoundEngine.PostEvent("Play_Player_Dash2", gameObject); } GetComponentInChildren <PointEffector2D>().forceMagnitude = 100; rigidbody2d.DOMove(transform.position + movement.normalized * dashs[currentDash].dashStrength, dashs[currentDash].timeToReachDashPosition).OnComplete(() => DashCanceled()).SetEase(dashs[currentDash].easeDash).OnStart(() => DashEffect()); dashCoolDownTimer = 0.0f; ++currentDash; if (currentDash == dashs.Length) { isStun = true; currentDash = 0; foreach (var item in GetComponentsInChildren <TrailRenderer>()) { item.DOTime(0, 0.5f).OnComplete(() => item.enabled = false); } } } } }
public static void Jump() { if (!StopCollider.IsCollision) { float powerJump = 10; isJump = true; PlayerZone.SetNoneRigid(); MessageSystemGameBlock.SetPlayingConstraints(); if (!exitFromPingPong) { exitFromPingPong = true; player.tag = "Player"; } if (!isDead) { WaitingScreen.wait(DisableCollider()); player.GetComponent <Rigidbody2D>().AddForce(new Vector3(0, powerJump, 0), ForceMode2D.Impulse); player.GetComponent <Animator>().SetBool("IsJumpUp", true); } } }
private void OnCollisionEnter2D(Collision2D collision) { if (CurrentObjectType == ObjectType.SMALL && state == State.THROWN) { state = State.DOWN; Collider2D[] overlapColliders = Physics2D.OverlapBoxAll(transform.position, GetComponent <BoxCollider2D>().size * 1.25f, 0.0f); bool canScore = true; PlayerZone currentPlayerZone = null; for (int i = 0; i < overlapColliders.Length; ++i) { if (overlapColliders[i].gameObject.tag == "Player") { PlayerMovement playerMovement = overlapColliders[i].gameObject.GetComponent <PlayerMovement>(); playerMovement.Stun(); Debug.Log("STUN"); Destroy(gameObject); canScore = false; break; } else { PlayerZone playerZone = overlapColliders[i].GetComponent <PlayerZone>(); if (playerZone != null) { currentPlayerZone = playerZone; } } } if (canScore == true && currentPlayerZone != null && currentPlayerZone.ZoneIndex == throwingPlayerIndex && FirstValidDrop) { GetComponent <Collider2D>().enabled = false; FirstValidDrop = false; GameManager.Instance.PlayerScored(throwingPlayerIndex, Points); } } }
// Update is called once per frame void Update() { if (state == State.THROWN) { transform.position += throwDirection * Time.deltaTime * throwSpeed; if (Vector3.Distance(transform.position, throwStartPos) > ThrowDistance) { transform.position = throwStartPos + throwDirection * ThrowDistance; state = State.DOWN; Collider2D[] overlapColliders = Physics2D.OverlapBoxAll(transform.position, GetComponent <BoxCollider2D>().size * 1.25f, 0.0f); for (int i = 0; i < overlapColliders.Length; ++i) { PlayerZone playerZone = overlapColliders[i].GetComponent <PlayerZone>(); if (playerZone != null && playerZone.ZoneIndex == throwingPlayerIndex && FirstValidDrop) { GameManager.Instance.PlayerScored(throwingPlayerIndex, Points); FirstValidDrop = false; GetComponent <Collider2D>().enabled = false; break; } } } } if (objectType == ObjectType.BIG) { if ((GameManager.Instance.GetPlayer(0).transform.position.y > transform.position.y) || (GameManager.Instance.GetPlayer(1).transform.position.y > transform.position.y)) { GetComponent <SpriteRenderer>().sortingOrder = 11; } else { GetComponent <SpriteRenderer>().sortingOrder = 2; } } }
private void OnCollisionEnter2D(Collision2D collision) { if (PlayerZone.IsOutside) { PlayerZone.MoveToPlayerZone(); } if (collision.gameObject.CompareTag("Player") && MessageSystemPlayingScene.IsJump && !Cube.IsCollision) { MessageSystemPlayingScene.exitFromPingPong = false; if (!PlayerZone.IsOutside) { MessageSystemPlayingScene.SetDefaultConstraints(); } else { MessageSystemGameBlock.SetPlayingConstraints(); } MessageSystemPlayingScene.IsJump = false; MessageSystemPlayingScene.Player.GetComponent <Animator>().SetBool("IsRunAgain", true); StartCoroutine(PreparationToJump()); } }
public static void SelectHero(GameObject hero) { foreach (GameObject obj in circle) { if (obj.name == hero.name) { obj.GetComponent <Animation>().Play("RizeCircle"); } else if (playerName == obj.name) { obj.GetComponent <Animation>().Play("ReduceCircle"); if (IsActiveColider(playerName)) { obj.GetComponentInChildren <BoxCollider2D>().enabled = true; } else { ChangeToCrossSprite(obj); } } else { if (IsActiveColider(obj.name)) { obj.GetComponentInChildren <BoxCollider2D>().enabled = true; } } } playerName = hero.name; player.SetActive(false); Vector2 positionLastPlayer = player.transform.position; string nameLastPlayer = player.name; if (!isStart) { storageVoid[0, (int)hash[playerName]](); } else { ChangeHeroAfterStart(); } if (IsStart && IsActiveColider(nameLastPlayer)) { player.transform.position = positionLastPlayer; } if (player.transform.position.x >= 0) { PlayerZone.IsOutside = false; PlayerZone.SetNoneRigid(); } if (PlayerZone.IsOutside && !isDead) { PlayerZone.MoveToPlayerZone(); } if (isJump && !isDead) { MessageSystemGameBlock.SetPlayingConstraints(); } if (!animationDeathIsFinished) { MessageSystemGameBlock.StartGame(); isDead = false; EnableCollider(); } DeadLine.IsDeadLine = false; player.SetActive(true); }
void Start() { shipTemplate = (GameObject)Resources.Load("pf_Player"); shipZone = new PlayerZone(); SpawnPlayer(); }
// Update is called once per frame void Update() { if (Input.deviceOrientation == DeviceOrientation.FaceUp) { if (zone != PlayerZone.SELECTION && !faceUp) { faceUp = true; zone = PlayerZone.SELECTION; GameObject pens = GameObject.Find("Pens"); pens.transform.position = transform.position + new Vector3(transform.forward.x, transform.forward.y, transform.forward.z) * MENU_DIST; pens.transform.forward = transform.forward; GameObject pointer = GameObject.Find("Pointer"); pointer.transform.position = transform.position + new Vector3(transform.forward.x, transform.forward.y, transform.forward.z) * MENU_DIST; pointer.transform.forward = transform.forward; } } else { faceUp = false; } if (Input.GetMouseButton(0)) { if (zone == PlayerZone.WALKING) { transform.position = transform.position + new Vector3(transform.forward.x * PLAYER_SPEED, 0, transform.forward.z * PLAYER_SPEED); if (transform.position.x < PLAYER_FATNESS) { transform.position = new Vector3(PLAYER_FATNESS, transform.position.y, transform.position.z); } else if (transform.position.x > Room.transform.localScale.x / 2 - PLAYER_FATNESS) { transform.position = new Vector3(Room.transform.localScale.x / 2 - PLAYER_FATNESS, transform.position.y, transform.position.z); } if (transform.position.z < PLAYER_FATNESS) { transform.position = new Vector3(transform.position.x, transform.position.y, PLAYER_FATNESS); } else if (transform.position.z > Room.transform.localScale.z / 2 - PLAYER_FATNESS) { transform.position = new Vector3(transform.position.x, transform.position.y, Room.transform.localScale.z / 2 - PLAYER_FATNESS); } } if (zone == PlayerZone.DRAWING) { if (Input.deviceOrientation != DeviceOrientation.FaceUp || faceUp) { GameObject spot = GameObject.Find("Spot"); GameObject spotClone = Instantiate(spot, transform.position + transform.forward * DRAWING_RADIUS, transform.rotation); spots.Add(spotClone); } } if (zone == PlayerZone.UNDOING) { GameObject tempSpot = spots[spots.Count - 1]; spots.RemoveAt(spots.Count - 1); Destroy(tempSpot); } } if (zone == PlayerZone.SELECTION) { } if (zone == PlayerZone.DRAWING) { GameObject pointer = GameObject.Find("Pointer"); pointer.transform.position = transform.position + transform.forward; } }