private void Awake() { playerScript = GetComponentInParent <PlayerWithShield>(); collisionCheck = GetComponentInParent <CollisionCheck>(); shieldAnimator = GetComponent <Animator>(); soundManager = FindObjectOfType <SoundManager>(); }
private void Awake() { OGcolor = sRenderer.color; playerWithShield = this.GetComponent <PlayerWithShield>(); rb2d = GetComponent <Rigidbody2D>(); collisionCheck = GetComponent <CollisionCheck>(); soundManager = FindObjectOfType <SoundManager>(); }
private void Awake() { myCollider2D = GetComponent <BoxCollider2D>(); playerSctript = FindObjectOfType <PlayerWithShield>(); soundManager = FindObjectOfType <SoundManager>(); }