Пример #1
0
    /// <summary>
    /// Called once per frame
    /// </summary>
    void Update()
    {
        // Health
        if (_characterStatus.CurrentHealth != _healthBar.CurrentValue)
        {
            _healthBar.CurrentValue = _characterStatus.CurrentHealth;
        }
        if (_characterStatus.Data.MaxHealth != _healthBar.MaximumValue)
        {
            _healthBar.MaximumValue = _characterStatus.Data.MaxHealth;
        }

        // Magic
        if (_characterStatus.CurrentMagic != _magicBar.CurrentValue)
        {
            _magicBar.CurrentValue = _characterStatus.CurrentMagic;
        }
        if (_characterStatus.Data.MaxMagic != _magicBar.MaximumValue)
        {
            _magicBar.MaximumValue = _characterStatus.Data.MaxMagic;
        }

        // Primary Weapon
        if (_playerWeapons.GetWeaponIndex(0) != _primaryWeaponIndex)
        {
            _primaryWeaponIndex = _playerWeapons.GetWeaponIndex(0);

            if (_primaryWeaponIndex >= 0)
            {
                var weapon = _playerWeapons.GetWeapon(0).WeaponObject;
                _primaryWeapon.enabled = true;
                _primaryWeapon.sprite  = Sprite.Create(weapon.Data.Icon,
                                                       new Rect(0, 0, weapon.Data.Icon.width, weapon.Data.Icon.height),
                                                       new Vector2(0.5f, 0.5f), weapon.Data.Icon.height);
            }
            else
            {
                _primaryWeapon.enabled = false;
            }
        }

        // Secondary Weapon
        if (_playerWeapons.GetWeaponIndex(1) != _secondaryWeaponIndex)
        {
            _secondaryWeaponIndex = _playerWeapons.GetWeaponIndex(1);

            if (_secondaryWeaponIndex >= 0)
            {
                var weapon = _playerWeapons.GetWeapon(1).WeaponObject;
                _secondaryWeapon.enabled = true;
                _secondaryWeapon.sprite  = Sprite.Create(weapon.Data.Icon,
                                                         new Rect(0, 0, weapon.Data.Icon.width, weapon.Data.Icon.height),
                                                         new Vector2(0.5f, 0.5f), weapon.Data.Icon.height);
            }
            else
            {
                _secondaryWeapon.enabled = false;
            }
        }
    }