private void Start() { if (FindObjectOfType <PlayerVars>().isActiveAndEnabled) { print("Found the Player"); //Player_Controller playerInstance = FindObjectOfType<Player_Controller>(); if (PlayerVars.Instance.health == 0) { PlayerVars.Instance.health = maxHealth; } currentHealth = PlayerVars.Instance.health; } //Sets player health to the Max Health value //currentHealth = maxHealth; //Sets Health UI text to the Max Health value healthBar.SetMaxHealth(maxHealth); healthBar.SetHealth(currentHealth); cargoText.text = ""; ammoInMag.text = "Mag: " + weapon.ammoInMag.ToString(); weapon.checkWeapon(); }
private void Start() { if (FindObjectOfType <PlayerVars>().isActiveAndEnabled) { print("Found the Player's Bag"); if (PlayerVars.Instance.slot1.weapontype == weaponType.none) { //Debug.Log("Setting weapons"); PlayerVars.Instance.slot1 = gunObj.FindWeapon(1); // PlayerVars.Instance.slot2 = gunObj.FindWeapon(9); //temp for testing //PlayerVars.Instance.slot2 = gunObj.FindWeapon(17); print("pistol set"); } SetGun1(PlayerVars.Instance.slot1); SetGun2(PlayerVars.Instance.slot2); } currnetWeapon = slot1; _playerWeapon = FindObjectOfType <PlayerWeapom>(); //_playerWeapon.damage = 200; _playerWeapon.checkWeapon(); }