void Awake() { vehicle = transform.parent.GetComponent <PlayerVehicleCreator>(); maximumLaunchForce = minimumLaunchForce * 2f; inputSender = transform.parent.GetComponent <InputSender>(); }
void Awake() { vehicle = transform.parent.GetComponent<PlayerVehicleCreator>(); maximumLaunchForce = minimumLaunchForce * 2f; inputSender = transform.parent.GetComponent<InputSender>(); }