public void ReceiveChangedPlayerData(BinaryReader reader, int fromWho) { //Console.WriteLine("Receiving player sync change packet!"); PlayerVarSyncEnum syncEnum = (PlayerVarSyncEnum)reader.ReadInt32(); int playerNum = reader.ReadInt32(); MyPlayer player = Main.player[playerNum].GetModPlayer <MyPlayer>(); // if this is a server, start to assemble the relay packet. ModPacket packet = null; if (Main.netMode == NetmodeID.Server) { packet = GetPacket(SYNC_PLAYER, fromWho); packet.Write((int)syncEnum); packet.Write(playerNum); } switch (syncEnum) { case PlayerVarSyncEnum.KiMax2: player.kiMax2 = reader.ReadInt32(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.kiMax2); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.KiMax3: player.kiMax3 = reader.ReadInt32(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.kiMax3); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.KiMaxMult: player.kiMaxMult = reader.ReadSingle(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.kiMaxMult); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.isTransforming: player.isTransforming = reader.ReadBoolean(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.isTransforming); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.Fragment1: player.fragment1 = reader.ReadBoolean(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.fragment1); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.Fragment2: player.fragment2 = reader.ReadBoolean(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.fragment2); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.Fragment3: player.fragment3 = reader.ReadBoolean(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.fragment3); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.Fragment4: player.fragment4 = reader.ReadBoolean(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.fragment4); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.Fragment5: player.fragment5 = reader.ReadBoolean(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.fragment5); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.IsCharging: player.isCharging = reader.ReadBoolean(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.isCharging); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.JungleMessage: player.jungleMessage = reader.ReadBoolean(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.jungleMessage); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.HellMessage: player.hellMessage = reader.ReadBoolean(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.hellMessage); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.EvilMessage: player.evilMessage = reader.ReadBoolean(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.evilMessage); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.MushroomMessage: player.mushroomMessage = reader.ReadBoolean(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.mushroomMessage); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.IsHoldingKiWeapon: player.isHoldingKiWeapon = reader.ReadBoolean(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.isHoldingKiWeapon); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.PlayerTrait: player.PlayerTrait = DBZMOD.Instance.TraitManager[reader.ReadString()]; if (Main.netMode == NetmodeID.Server) { packet.Write(player.PlayerTrait.UnlocalizedName); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.IsFlying: player.isFlying = reader.ReadBoolean(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.isFlying); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.IsTransformationAnimationPlaying: player.isTransformationAnimationPlaying = reader.ReadBoolean(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.isTransformationAnimationPlaying); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.ChargeMoveSpeed: player.chargeMoveSpeed = reader.ReadSingle(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.chargeMoveSpeed); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.BonusSpeedMultiplier: player.bonusSpeedMultiplier = reader.ReadSingle(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.bonusSpeedMultiplier); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.MouseWorldOctant: player.mouseWorldOctant = reader.ReadInt32(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.mouseWorldOctant); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.PowerWishesLeft: player.powerWishesLeft = reader.ReadInt32(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.powerWishesLeft); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.HeldProjectile: player.player.heldProj = reader.ReadInt32(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.player.heldProj); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.IsMassiveBlastCharging: player.isMassiveBlastCharging = reader.ReadBoolean(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.isMassiveBlastCharging); packet.Send(-1, fromWho); } break; //case PlayerVarSyncEnum.IsMassiveBlastInUse: // player.isMassiveBlastInUse = reader.ReadBoolean(); // if (Main.netMode == NetmodeID.Server) // { // packet.Write(player.isMassiveBlastInUse); // packet.Send(-1, fromWho); // } // break; case PlayerVarSyncEnum.WishActive: player.wishActive = reader.ReadBoolean(); if (Main.netMode == NetmodeID.Server) { packet.Write(player.wishActive); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.FacingDirection: player.player.ChangeDir(reader.ReadInt32()); if (Main.netMode == NetmodeID.Server) { packet.Write(player.player.direction); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.KiCurrent: player.SetKi(reader.ReadSingle(), true); if (Main.netMode == NetmodeID.Server) { packet.Write(player.GetKi()); packet.Send(-1, fromWho); } break; } }
//public void SendChangedMassiveBlastInUse(int toWho, int fromWho, int whichPlayer, bool isMassiveBlastInUse) //{ // var packet = GetPacket(SYNC_PLAYER, fromWho); ; // packet.Write((int)PlayerVarSyncEnum.IsMassiveBlastInUse); // packet.Write(whichPlayer); // packet.Write(isMassiveBlastInUse); // packet.Send(toWho, fromWho); //} public void ReceiveSyncTriggers(BinaryReader reader, int fromWho) { PlayerVarSyncEnum syncEnum = (PlayerVarSyncEnum)reader.ReadInt32(); int playerNum = reader.ReadInt32(); MyPlayer player = Main.player[playerNum].GetModPlayer <MyPlayer>(); bool isHeld = reader.ReadBoolean(); // if this is a server, start to assemble the relay packet. ModPacket packet = null; if (Main.netMode == NetmodeID.Server) { packet = GetPacket(SYNC_TRIGGERS, fromWho); packet.Write((int)syncEnum); packet.Write(playerNum); } switch (syncEnum) { case PlayerVarSyncEnum.TriggerMouseLeft: player.isMouseLeftHeld = isHeld; if (Main.netMode == NetmodeID.Server) { packet.Write(isHeld); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.TriggerMouseRight: player.isMouseRightHeld = isHeld; if (Main.netMode == NetmodeID.Server) { packet.Write(isHeld); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.TriggerLeft: player.isLeftHeld = isHeld; if (Main.netMode == NetmodeID.Server) { packet.Write(isHeld); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.TriggerRight: player.isRightHeld = isHeld; if (Main.netMode == NetmodeID.Server) { packet.Write(isHeld); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.TriggerUp: player.isUpHeld = isHeld; if (Main.netMode == NetmodeID.Server) { packet.Write(isHeld); packet.Send(-1, fromWho); } break; case PlayerVarSyncEnum.TriggerDown: player.isDownHeld = isHeld; if (Main.netMode == NetmodeID.Server) { packet.Write(isHeld); packet.Send(-1, fromWho); } break; } }