Пример #1
0
 public override void OnEvent(PlayerUsePickup evnt)
 {
     if (evnt.ItemToUse == "speed")
     {
         rb.AddForce(transform.forward * speedBoost);
     }
     else if (evnt.ItemToUse == "shield")
     {
         forcefield.SetActive(true);
     }
 }
 public override void OnEvent(PlayerUsePickup evnt)
 {
     if (BoltNetwork.IsServer && evnt.ItemToUse == "missile")
     {
         BoltNetwork.Instantiate(BoltPrefabs.HajMissile, evnt.Position, Quaternion.Euler(evnt.Rotation));
     }
     else if (BoltNetwork.IsServer)
     {
         var speedEvnt = PlayerUsePickup.Create(evnt.Entity);
         speedEvnt.ItemToUse = evnt.ItemToUse;
         speedEvnt.Send();
     }
 }
Пример #3
0
 public override void SimulateOwner()
 {
     if ((Input.GetKeyDown(KeyCode.F) || Input.GetKeyDown("joystick button 0")) && hasItem)
     {
         var evnt = PlayerUsePickup.Create(Bolt.GlobalTargets.OnlyServer);
         evnt.ItemToUse = currentItem;
         Vector3 forward = transform.forward * 3;
         if (currentItem == "missile")
         {
             evnt.Position = transform.position + new Vector3(forward.x, 0, forward.z) + transform.up / 2;
             evnt.Rotation = transform.eulerAngles;
         }
         evnt.Entity = entity;
         evnt.Send();
         hasItem     = false;
         currentItem = "";
     }
 }