// Start is called before the first frame update void Start() { PlayerUIContainer puic = transform.GetComponent <PlayerUIContainer>(); player = puic.player; ps = player.transform.GetComponent <PlayerScore>(); GameObject scoreUI = transform.Find("Score").gameObject; curScoreTxt = scoreUI.GetComponent <Text>(); }
// Start is called before the first frame update void Start() { PlayerUIContainer puic = transform.GetComponent <PlayerUIContainer>(); player = puic.player; ploa = player.transform.GetComponent <PlayerLockOnAttack>(); GameObject remainUI = transform.Find("RemainingMissiles").gameObject; remainingMissiles = remainUI.GetComponent <Text>(); }
// Start is called before the first frame update void Start() { PlayerUIContainer puic = transform.GetComponent <PlayerUIContainer>(); player = puic.player; ploa = player.transform.GetComponent <PlayerLockOnAttack>(); GameObject cursor = transform.Find("LockOnUICursor").gameObject; rt = cursor.transform.GetComponent <RectTransform>(); }
void InitializePlayerUI() { for (int x = 0; x < playerContainers.Length; ++x) { PlayerUIContainer container = playerContainers[x]; // only enable and modify UI containers we need if (x < PhotonNetwork.PlayerList.Length) { container.obj.SetActive(true); container.nameText.text = PhotonNetwork.PlayerList[x].NickName; container.hatTimeSlider.maxValue = GameManager.instance.timeToWin; } else container.obj.SetActive(false); } }
void InitializePlayerUI() { //loop through all containers for (int i = 0; i < playerContainers.Length; i++) { PlayerUIContainer container = playerContainers[i]; if (i < PhotonNetwork.PlayerList.Length) { container.obj.SetActive(true); container.nameText.text = PhotonNetwork.PlayerList[i].NickName; container.hatTimeSlider.maxValue = GameManager.instance.timeToWin; } else { container.obj.SetActive(false); } } }
void InitializePlayerUI() { for (int x = 0; x < playerContainers.Length; x++) { PlayerUIContainer container = playerContainers[x]; if (x < PhotonNetwork.PlayerList.Length) { container.obj.SetActive(true); container.nameText.text = PhotonNetwork.PlayerList[x].NickName; container.hatTimeSlider.maxValue = Game_Manager.instance.timeToWin; } else { container.obj.SetActive(false); } } }
void InitializePlayerUI() { //only enable the containers that will be used for (int i = 0; i < playerContainers.Length; i++) { PlayerUIContainer container = playerContainers[i]; if (i < PhotonNetwork.PlayerList.Length) { container.obj.SetActive(true); container.nameTxt.text = PhotonNetwork.PlayerList[i].NickName; container.hatTime.maxValue = GameManager.instance.timeToWin; } else { container.obj.SetActive(false); } } }
void InitializePlayerUI() { // Loops through the player containers displayed in the UI. for (int i = 0; i < playerUIContainters.Length; i++) { PlayerUIContainer container = playerUIContainters[i]; // Only for the current amount of connected players if (i < PhotonNetwork.PlayerList.Length) { container.obj.SetActive(true); container.nameText.text = PhotonNetwork.PlayerList[i].NickName; container.hatTimeSlider.maxValue = GameManager.instance.timeToWin; } else { container.obj.SetActive(false); } } }
void InitializePlayerUI() { playerContainers = new PlayerUIContainer[playerTimerParent.childCount]; //////////////////////////////////////////////////////////////// // Loop through all containers //////////////////////////////////////////////////////////////// for (int player = 0; player < playerTimerParent.childCount; player++) { PlayerUIContainer container = new PlayerUIContainer(); container.hatTimeSlider = playerTimerParent.GetChild(player).Find("Hat Time Slider").GetComponent <Slider>(); container.nameText = playerTimerParent.GetChild(player).Find("PlayerName").GetComponent <TextMeshProUGUI>(); container.obj = playerTimerParent.GetChild(player).gameObject; container.winsText = playerTimerParent.GetChild(player).Find("PlayerWins").GetComponent <TextMeshProUGUI>(); playerContainers[player] = container; if (player < PhotonNetwork.PlayerList.Length) { container.obj.SetActive(true); string nickname = PhotonNetwork.PlayerList[player].NickName; if (nickname.Length > 22) { container.nameText.text = nickname.Substring(0, 22); } else { container.nameText.text = nickname; } container.hatTimeSlider.maxValue = GameManager.instance.timeToWin; container.winsText.text = "0"; } else { container.obj.SetActive(false); } } //////////////////////////////////////////////////////////////// }
void InitializePlayerUI() { //Loop through player name/hatTime containers // foreach (PlayerUIContainer container in playerContainers) // { // if // } for (int containerIter = 0; containerIter < playerContainers.Length; ++containerIter) { PlayerUIContainer container = playerContainers[containerIter]; if (containerIter < PhotonNetwork.PlayerList.Length) { container.obj.SetActive(true); container.nameText.text = PhotonNetwork.PlayerList[containerIter].NickName; container.hatTimeSlider.maxValue = GameManager.instance.fTimeToWin; } else { container.obj.SetActive(false); } } }