public void NextTurn() { _canCastRay = false; if (_currentPlayer == PlayerIndex.P1) { Player2Turn(); if (_questSolver.CanBeSolved(_world.Quests, _world.P1Resources)) { PlayerOneWinCanvas.SetActive(true); } else { PlayerTwoTurnCanvas.SetActive(true); } } else { Player1Turn(); if (_questSolver.CanBeSolved(_world.Quests, _world.P2Resources)) { PlayerTwoWinCanvas.SetActive(true); } else { PlayerOneTurnCanvas.SetActive(true); } } }
public void CloseNextTurnPanels() { _canCastRay = true; PlayerOneTurnCanvas.SetActive(false); PlayerTwoTurnCanvas.SetActive(false); }