private void Initialize() { moveForward = FindObjectOfType <MoveForward>(); if (moveForward != null) { moveForward.Initialize(mainConfig.Speed); } tilePool = GetComponent <RoadTilePool>(); if (tilePool != null) { tilePool.Initialize(mainConfig.Speed); } roadGenerator = GetComponent <RoadGenerator>(); if (roadGenerator != null) { roadGenerator.Initialize(mainConfig.Speed); } playerMover = FindObjectOfType <PlayerMover>(); if (playerMover != null) { playerMover.Initialize(mainConfig.Speed); } treasure = FindObjectOfType <Treasure>(); if (treasure != null) { treasure.Initialize(); } towerController = FindObjectOfType <PlayerTowerController>(); if (towerController != null) { towerController.Initialize(); } }
private void Awake() { towerController = FindObjectOfType <PlayerTowerController>(); points = GetPoints(); }