public void ClearState() { hand = PlayerTool.Hand.None; trigger = 0f; touchX = 0f; touchY = 0f; touch = false; touchClick = false; gripButton = false; cleared = true; }
// Private / Protected Client-Side Variables // Private Server-Side Variables public void UpdateState(DC_AvatarSync_Handle handle) { hand = handle.hand; trigger = handle.trigger; touchX = handle.touchX; touchY = handle.touchY; touch = handle.touch; touchClick = handle.touchClick; gripButton = handle.gripButton; cleared = false; }