private void SetPositions()
        {
            int    currCol = this.player.Field.Column;
            int    cols    = MapControl.Cols;
            double width   = MapControl.Width;
            double xPos    = ((currCol + 0.5) * (width / cols)) - 25 + (this.turn * 8);

            PlayerToken.SetValue(Canvas.LeftProperty, xPos);

            int    currRow = this.player.Field.Row;
            int    rows    = MapControl.Rows;
            double heigth  = MapControl.Height;
            double yPos    = (heigth / rows * currRow) - 5;

            PlayerToken.SetValue(Canvas.TopProperty, yPos);
        }