Пример #1
0
        public override void OnQuit()
        {
            CL.Out(LogFilter.PLAYER, "Player {0} OnQuit()".f(name));
            //remove from group if in group
            //this.GroupController().OnExitGame(GameApplication.PlayerGroups);
            mTarget.Clear();
            mAI.SetControlState(PlayerState.Idle);
            base.OnQuit();


            //PlayerCharacter ch = new PlayerCharacter { CharacterId = mCharacter.characterId, Exp = mCharacter.exp, Model = mShip.shipModel.ModelHash(), Name = name, Race = mRace.race, Workshop = mCharacter.workshop };
            //application.MasterUpdateCharacter(nebulaObject.Id, mCharacter.characterId, ch, ch.Model, (nebulaObject.world as MmoWorld).Name, ch.Exp);
            UpdateCharacterOnMaster();
        }
Пример #2
0
        private bool ValidateTarget()
        {
            var targetCharacter = mTarget.targetObject.GetComponent <CharacterObject>();

            if (!targetCharacter)
            {
                mTarget.Clear();
                return(false);
            }
            if ((mCharacter.RelationTo(targetCharacter) != FractionRelation.Enemy) &&
                (mCharacter.RelationTo(targetCharacter) != FractionRelation.Neutral))
            {
                mTarget.Clear();
                return(false);
            }
            return(true);
        }