Пример #1
0
        // BasePlayer.TakeDamage()
        public static void PlayerTakeDamage(BasePlayer player, float dmgAmount, Rust.DamageType dmgType)
        {
            // works?
            var ptd = new PlayerTakedmgEvent(new Player(player), dmgAmount, dmgType);

            OnPlayerTakeDamage.OnNext(ptd);
        }
Пример #2
0
 public void OnPlayerTakeDamage(PlayerTakedmgEvent de)
 {
     this.Invoke("On_PlayerTakeDamage", de);
 }