Пример #1
0
 /// <inheritdoc/>
 public override void Draw(GameTime gameTime)
 {
     bulletManager.Draw(game.spriteBatch);
     playerSystem.Draw(game.spriteBatch);
     enemyManager.Draw(game.spriteBatch);
     sidePanel.Draw(gameTime);
     lifeManager.Draw(game.spriteBatch);
     itemsManager.Draw(game.spriteBatch);
     seismicChargeCountManager.Draw(game.spriteBatch);
     base.Draw(gameTime);
 }
Пример #2
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            Globals.SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.Default, RasterizerState.CullNone);;
            FloorSystem.Draw();
            PlayerSystem.Draw();

            Globals.SpriteBatch.End();

            base.Draw(gameTime);
        }