private void SCPlayerInfo(IMessage data) { SCPlayerInfo protocol = data as SCPlayerInfo; PlayerStruct player_struct = protocol.PlayerStruct; Debug.Log(player_struct); }
public PlayerStruct get_enemy_data(int id) { //PlayerStruct enemy = new PlayerStruct (); Enemy enemy = enemy_data [id]; PlayerStruct data = new PlayerStruct (); data.hp = enemy.hp; data.max_hp = enemy.max_hp; data.mp = enemy.mp; data.max_mp = enemy.max_mp; data.add_act = enemy.add_act; data.max_act = enemy.max_act; data.atk = enemy.atk; data.def = enemy.def; data.cure = enemy.cure; data.matk = enemy.matk; data.mdef = enemy.mdef; data.head_pic = enemy.head_pic; data.skill_group = new int[enemy.skill_group.Length]; for (int i=0; i<enemy.skill_group.Length; i++) { data.skill_group[i] = enemy.skill_group[i]; } return data; }
public string MakeRoom() { string response; if (this.IsComplete()) { TCPSocketConfiguration.BuildDefaultConfiguration(out TCPSocket tcpSocket); Command makeRoom = new Command("make_room"); makeRoom.AddArgument("creator_email", this.Host.Email); makeRoom.AddArgument("speed", this.Speed.ToString()); makeRoom.AddArgument("players", this.NumberPlayers.ToString()); makeRoom.AddArgument("game_mode", this.GameMode); tcpSocket.AddCommand(makeRoom); tcpSocket.SendCommand(); response = tcpSocket.GetResponse(true, 1000); if (!response.Equals("ERROR. TIMEOUT")) { this.IdRoom = response; PlayerStruct host = new PlayerStruct(); host.Email = Host.Email; this.Players.Add(host); } tcpSocket.Close(); } else { response = "ERROR"; this.IdRoom = response; } return(response); }
public static PlayerStruct LoadPlayer(int player_id) { string path = PathTool.GetPlayerSavePath(player_id); if (PathTool.IsExistFile(path)) { //FileStream fs = File.Open(path, FileMode.Open); //BinaryFormatter bf = new BinaryFormatter(); //PlayerStruct player_struct = (PlayerStruct)bf.Deserialize(fs); //file.Close(); //FileStream fs = File.Open(path, FileMode.Open); //StreamReader sr = new StreamReader(fs); //string json = sr.ReadToEnd(); //sr.Close(); //fs.Close(); //ModuleLog.Debug("player_id:" + player_id + " LoadPlayer JSON: " + json); //PlayerStruct player_struct = LoadFromJSON<PlayerStruct>(json); FileStream file = File.Open(path, FileMode.Open); PlayerStruct player_struct = PlayerStruct.Parser.ParseFrom(file); file.Close(); Log.Debug("Load From:" + path); return(player_struct); } else { return(null); } }
public bool GetPlayersInRoom() { bool done = true; string response = GetUsersInRoom(); if (response.Equals("ERROR") || response.Equals("ROOM NOT FOUND") || response.Equals("ERROR. TIMEOUT")) { done = false; } else { Dictionary <string, Dictionary <string, string> > playerList = SimpleJson.DeserializeObject <Dictionary <string, Dictionary <string, string> > >(response); Players = new List <PlayerStruct>(); for (int i = 0; i < playerList.Count; i++) { string key = i.ToString(); PlayerStruct player = new PlayerStruct(); player.Email = playerList[key]["email"]; player.NickName = playerList[key]["nickname"]; Players.Add(player); } } return(done); }
public static void SavePlayer(int player_id, PlayerStruct player_struct) { //FileStream fs = File.Create(PathTool.GetPlayerSavePath(player_id)); //BinaryFormatter bf = new BinaryFormatter(); //bf.Serialize(fs, player_struct); //file.Close(); //string json = SaveAsJSON(player_struct); //LogTool.Tip("player_id:" + player_id + " SavePlayer JSON: " + json); //FileStream fs = File.Create(PathTool.GetPlayerSavePath(player_id)); //byte[] bytes = System.Text.Encoding.UTF8.GetBytes(json); //fs.Write(bytes, 0, bytes.Length); //fs.Close(); LogTool.Tip(PathTool.GetPlayerSavePath(player_id)); Common.Protobuf.PlayerStruct mPlayerStruct = new Common.Protobuf.PlayerStruct(); mPlayerStruct.ItemData.Grid = player_struct.item_data.grid; foreach (KeyValuePair <string, int> pair in player_struct.item_data.item_list) { mPlayerStruct.ItemData.ItemList[pair.Key] = pair.Value; } FileStream file = File.Create(PathTool.GetPlayerSavePath(player_id)); mPlayerStruct.WriteTo(file); }
public void Init(PlayerStruct player_struct) { this.player_data = player_struct.player_data ?? this.player_data; foreach (KeyValuePair <LogicIdx, LogicBase> pair in logic_list) { pair.Value.Init(player_struct); } }
public override void Init(PlayerStruct player_struct) { this.item_data = player_struct.ItemData ?? this.item_data; foreach (KeyValuePair <long, ItemInfo> pair in this.item_data.ItemList) { this.item_id_to_uid.Set(pair.Value.ItemId, pair.Value.Bind, pair.Key); } }
public BuffEffect get_effect(PlayerStruct info){ BuffEffect effect = new BuffEffect(); effect.value[BuffEnum.ATK] = info.atk * effects[BuffEnum.ATK] / 100; effect.value[BuffEnum.DEF] = info.def * effects[BuffEnum.DEF] / 100; effect.value[BuffEnum.MATK] = info.matk * effects[BuffEnum.MATK] / 100; effect.value[BuffEnum.MDEF] = info.mdef * effects[BuffEnum.MDEF] / 100; return effect; }
public void Init(PlayerStruct player_struct) { this.player_data = player_struct.PlayerData ?? this.player_data; this.ModuleIteration(delegate(ModuleIdx idx, ModuleBase module) { module.Init(player_struct); Log.Debug("Module Init : " + module.ToString()); }); }
IEnumerator WaitForPlayerAssign() { // wait until game controller has acquired all player information // claim players[] entries to control gHooks foreach (PlayerStruct potentialPlayer in GameController.players) { if ((potentialPlayer != null) && (potentialPlayer.team == avatar.team) && (potentialPlayer.playerIndex == playerIndex) && (potentialPlayer.controller == null)) { potentialPlayer.controller = this; player = potentialPlayer; } } if (player == null) { yield break; } if (avatar == null) { Debug.LogError("avatar is null"); } if (GameController.numPlayersSetup <= ((avatar.team * 2) + playerIndex)) { Debug.LogWarning("Insufficient number of registered players for me to acquire a device"); yield break; } if (gHook == null) { Debug.LogWarning("gHook is null"); } else if (GameController.players[playerIndex] == null) { Debug.LogWarning("player index is null"); } // player = GameController.players[(avatar.team * 2) + playerIndex]; while (!gHook.allInstantiated) { yield return(null); } if (gHook == null) { Debug.LogError("gHook is null"); } Debug.Log("player index: " + playerIndex); Debug.Log("player color: " + player.color); gHook.SetPlayerColor(playerIndex + 1, player.color); if (player != null) { Debug.Log("Player acquired"); } else { Debug.LogWarning("I do not have a player"); } }
private PlayerStruct GetPlayerStruct() { PlayerStruct player_struct = new PlayerStruct(); player_struct.PlayerData = this.player_data; this.ModuleIteration(delegate(ModuleIdx idx, ModuleBase module) { module.Save(player_struct); }); return(player_struct); }
public PlayerStruct get_game_player(int cid) { Character character = character_data [cid]; PlayerStruct player = new PlayerStruct (); player.id = cid; // character Ability character_ability = get_base_ability (character.ability_id, character.lv); player.ch_name = character.character_name; player.head_pic = character.head_pic; player.hp = character.hp; // Debug.Log ("len:" + character.add_ability.Length + "idx:"+EquipGroup.HP); player.max_hp = character_ability.max_hp + character.add_ability[EquipGroup.HP]; player.max_mp = character_ability.max_mp + character.add_ability[EquipGroup.MP]; player.atk = character_ability.atk + character.add_ability[EquipGroup.ATK]; player.def = character_ability.def + character.add_ability[EquipGroup.DEF]; player.matk = character_ability.matk + character.add_ability[EquipGroup.MATK]; player.mdef = character_ability.mdef + character.add_ability[EquipGroup.MDEF]; player.mp2 = character.mp2; player.add_act = character.spd; player.max_act = 5; var skills = new List<int>(); skills.Add(character.self_skill); for (ItemType i=ItemType.WEAPON; i < ItemType.EQUIP_NUM; i++) { //EquipAbility equip = null; EquipAbility equip = dataCenter.get_character_equip(character.id, i ); if( equip != null){ player.max_hp += equip.hp; player.max_mp += equip.mp; player.mp2 += equip.mp2; player.atk += equip.atk; player.def += equip.def; player.matk += equip.matk; player.mdef += equip.mdef; player.add_act += equip.add_act; player.max_act += equip.max_act; for(int j=0 ; j<equip.skill_id.Length ; j++){ skills.Add(equip.skill_id[j]); } } } // mp每次戰鬥時都是全滿的 player.mp = player.max_mp; player.skill_group = new int[skills.Count]; for(int idx = 0 ; idx < skills.Count ; idx++){ player.skill_group[idx] = skills[idx]; } return player; }
public void Save() { PlayerStruct player_struct = new PlayerStruct(); player_struct.player_data = this.player_data; foreach (KeyValuePair <LogicIdx, LogicBase> pair in logic_list) { pair.Value.Save(player_struct); } DataTool.SavePlayer(this.GetId(), player_struct); }
public static PlayerStruct GetPlayer(string pid) { for (int i = 0; i < PlayerList.Count; i++) { PlayerStruct p = (PlayerStruct)PlayerList[i]; if (p.pid == pid && p.ZoneName == Zone.ZoneName) { return(p); } } return(null); }
public PlayerStruct FindPlayerInRoom(string email) { PlayerStruct player = new PlayerStruct(); for (int i = 0; i < Players.Count; i++) { if (Players[i].Email.Equals(email)) { player = Players[i]; } } return(player); }
bool ChoseTeam(PlayerStruct player, int teamCheck) { Debug.Assert(teamCheck == 0 || teamCheck == 1); bool wasChosen = (teamCheck == 1) ? player.device.DPadDown.WasPressed : player.device.DPadUp.WasPressed; if (teamCheck == 1) { return((player.device.LeftStick.Value.y <= -stickBuffer) || (player.device.DPadDown.WasPressed)); } else { return((player.device.LeftStick.Value.y >= stickBuffer) || (player.device.DPadUp.WasPressed)); } }
private void ResetManager() { level = 1; currentPlayer = new PlayerStruct(); currentNumberOfEnemies = 0; totalEnemiesSpawned = 0; totalEnemiesKilled = 0; totalAttacks = 0; attacksHit = 0; totalJumps = 0; hitsTaken = 0; hitsBlocked = 0; endMoney = 0; }
void Start() { playerInfo = new PlayerStruct(); DefSettingIO.getInstance.GetData("UserSpeed", out playerInfo.speed); int powerLevel = PlayerPrefs.GetInt("PowerLevel", 1); StatStruct tempData; StatIO.getInstance.GetStatData(powerLevel, out tempData); playerInfo.power = tempData.power; playerInfo.hp = playerInfo.maxHP = PlayerPrefs.GetInt("HP", 100); //playerInfo.hp = PlayerPrefs.GetInt("HP", 100); }
public static void AddPlayer(string pname, string pid, string squad) { PlayerStruct p = new PlayerStruct(); p.pid = pid; p.name = pname; p.LoginTime = DateTime.Now; p.ZoneName = Zone.ZoneName; p.ZoneSW = Zone.Software; p.tcpZone = (TcpClient)Listen.htRcon[Zone.ZoneName]; p.Squad = squad; PlayerList.Add(p); Zone.PidToName.Add(pid, pname); }
public void SendPlayerList(List <int> player_id_list, int connect_id_in_route) { SCPlayerList message = new SCPlayerList(); foreach (int player_id in player_id_list) { PlayerStruct player_struct = DataTool.LoadPlayer(player_id); PlayerInfo player_info = new PlayerInfo(); player_info.PlayerId = player_struct.PlayerData.Id; player_info.PlayerName = player_struct.PlayerData.Name; player_info.MapName = player_struct.PlayerData.MapName; message.PlayerList.Add(player_info); } Server.GetInstance().GetSocket().SendToServer(message, connect_id_in_route); }
/// <summary> /// Check to see if this player exists /// </summary> /// <param name="pname"></param> /// <returns>Bool: true or false</returns> public static bool Exists(string name) { // check current player list for (int i = 0; i < PlayerList.Count; i++) { PlayerStruct p = (PlayerStruct)PlayerList[i]; if (p.name == name) { return(true); } } // check database /* Begin Database Connection */ DataTable dt = new DataTable(); SQLiteConnection SConnection = new SQLiteConnection(); SConnection.ConnectionString = SQLite.ConnectionString; SConnection.Open(); SQLiteCommand cmd = new SQLiteCommand(SConnection); cmd.CommandText = @"SELECT * FROM 'players' WHERE name = @pname"; SQLiteParameter pname = new SQLiteParameter("@pname"); cmd.Parameters.Add(pname); pname.Value = name; SQLiteDataReader Reader = cmd.ExecuteReader(); dt.Load(Reader); Reader.Close(); SConnection.Close(); SConnection.Dispose(); /* End Database Connection */ if (dt.Rows.Count > 0) { return(true); } else { return(false); } }
private void CSLoadPlayer(object data, int connect_id) { CSLoadPlayer protocol = data as CSLoadPlayer; string uid = protocol.Uid; int player_id = protocol.PlayerId; PlayerList player_list = this.common_data.UidToPlayerlist[uid]; if (player_list != null && player_list.IdList.Contains(player_id)) { Player player = new Player(player_id); PlayerStruct player_struct = DataTool.LoadPlayer(player_id); player.Init(player_struct ?? new PlayerStruct()); ServerSocket.Getinstance().RecordSocket(connect_id, player_id); PlayerManager.Getinstance().AddPlayer(player); } }
public static void SetPlayerChat(string pid, string chats) { for (int i = 0; i < PlayerList.Count; i++) { PlayerStruct p = (PlayerStruct)PlayerList[i]; if (p.pid == pid && p.ZoneName == Zone.ZoneName) { chats = chats.Replace(", ", ","); string[] a_chats = chats.Split(','); if (a_chats.Length <= SiusConf.GetSetting.Integer("chatlimit")) { p.Chat = a_chats; } return; } } }
public void StartScene() { if (GameManager.Instance != null) { if (GameManager.Instance.GetCurrentLevel() > 1) { PlayerStruct tmpPlayer = GameManager.Instance.LoadPlayer(); myPlayer = tmpPlayer; //myPlayer.currentArmor = tmpPlayer.currentArmor; //myPlayer.currentWeapon = tmpPlayer.currentWeapon; //myPlayer.currentHealth = tmpPlayer.currentHealth; //myPlayer.currentMoney = tmpPlayer.currentMoney; //myPlayer.currentPotion = tmpPlayer.currentPotion; LoadPlayerStats(); } } }
public void SaveGameToJsonFile() { GameSave gameSave = new GameSave(); // get player data and set to serializable structs PlayerStruct playerStruct = PlayerManager.instance.player.ToPlayerStruct(); gameSave.SetPlayer(playerStruct); // get block data and set to serializable structs foreach (Block b in BlockManager.instance.GetBlocksAsList()) { BlockStruct blockStruct = b.ToBlockStruct(); gameSave.AddBlock(blockStruct); } // commit the save data string json = JsonUtility.ToJson(gameSave); // print("save game to file..."); // print("json to save: " + json); // print("path to save: " + GetSavePath()); File.WriteAllText(GetSavePath(), json, Encoding.UTF8); }
private void CSCreatePlayer(object data, int connect_id) { CSCreatePlayer protocol = data as CSCreatePlayer; string uid = protocol.Uid; string name = protocol.Name; int player_id = ++this.common_data.MaxPlayerId; PlayerList player_list = this.common_data.UidToPlayerlist[uid] ?? new PlayerList(); this.common_data.UidToPlayerlist[uid] = player_list; player_list.IdList.Add(player_id); Player player = new Player(player_id); PlayerStruct player_struct = new PlayerStruct(); player_struct.player_data.name = name; player.Init(player_struct); ServerSocket.Getinstance().RecordSocket(connect_id, player_id); PlayerManager.Getinstance().AddPlayer(player); }
public static string GetChannelList(string channel) { string users = ""; for (int i = 0; i < PlayerList.Count; i++) { PlayerStruct p = (PlayerStruct)PlayerList[i]; if (SiusUtil.StringInArray(channel, p.Chat)) { if (string.IsNullOrEmpty(users)) { users = p.name; } else { users = users + "," + p.name; } } } return(users); }
public static void SavePlayer(int player_id, PlayerStruct player_struct) { //FileStream fs = File.Create(PathTool.GetPlayerSavePath(player_id)); //BinaryFormatter bf = new BinaryFormatter(); //bf.Serialize(fs, player_struct); //file.Close(); //string json = SaveAsJSON(player_struct); //ModuleLog.Debug("player_id:" + player_id + " SavePlayer JSON: " + json); //FileStream fs = File.Create(PathTool.GetPlayerSavePath(player_id)); //byte[] bytes = System.Text.Encoding.UTF8.GetBytes(json); //fs.Write(bytes, 0, bytes.Length); //fs.Close(); string path = PathTool.GetPlayerSavePath(player_id); FileStream file = File.Create(path); player_struct.WriteTo(file); file.Close(); Log.Debug("Save To:" + path); }
/// <summary> /// Remove the player from both the zone and global player lists. /// </summary> /// <param name="pid"></param> public static void RemovePlayer(string pid) { for (int i = 0; i < PlayerList.Count; i++) { PlayerStruct p = (PlayerStruct)PlayerList[i]; if (p.pid == pid && p.ZoneName == Zone.ZoneName) { Zone.PidToName.Remove(pid); PlayerList.Remove(p); if (Zone.PidToName.Count == 0) { Zone.PidToName.Clear(); } if (PlayerList.Count == 0) { PlayerList.Clear(); } return; } } Zone.PidToName.Remove(pid); }
public static PlayerStruct LoadPlayer(int player_id) { string save_path = PathTool.GetPlayerSavePath(player_id); if (PathTool.IsExistFile(save_path)) { //FileStream fs = File.Open(save_path, FileMode.Open); //BinaryFormatter bf = new BinaryFormatter(); //PlayerStruct player_struct = (PlayerStruct)bf.Deserialize(fs); //file.Close(); //FileStream fs = File.Open(save_path, FileMode.Open); //StreamReader sr = new StreamReader(fs); //string json = sr.ReadToEnd(); //LogTool.Tip("player_id:" + player_id + " LoadPlayer JSON: " + json); //PlayerStruct player_struct = LoadFromJSON<PlayerStruct>(json); FileStream file = File.Open(save_path, FileMode.Open); Common.Protobuf.PlayerStruct mPlayerStruct = Common.Protobuf.PlayerStruct.Parser.ParseFrom(file); PlayerStruct player_struct = new PlayerStruct(); player_struct.item_data.grid = mPlayerStruct.ItemData.Grid; foreach (KeyValuePair <string, int> pair in mPlayerStruct.ItemData.ItemList) { player_struct.item_data.item_list[pair.Key] = pair.Value; } return(player_struct); } else { return(null); } }
private PlayerStruct _tpo; // temporal player struct object; public void Update() { if (!Instance.gameWorld.gameWorldLoaded) { return; } if (Instance.gameWorld.PlayersList.Count <= 0) { return; } // we gonna use enumerators cause they leave less trash behind //var e = Instance.gameWorld.PlayersList.GetEnumerator(); _TplayerList.Clear(); // maybe this will speedup after i will make a proper data collection Parallel.For(0, Instance.gameWorld.PlayersList.Count, Instance.maxThreadOptions, i => { tpo = Instance.gameWorld.PlayersList[i]; _tpo = new PlayerStruct(tpo); _TplayerList.Add(_tpo); }); playerList = _TplayerList; }
public override void Save(PlayerStruct player_struct) { player_struct.item_data = item_data; }