Пример #1
0
    // IEnumerator CamMoveToTips()
    // {
    //     yield return new WaitForSeconds(1);
    //     Ray ray = Camera.main.ScreenPointToRay(new Vector2(200, 100));
    //     RaycastHit hitInfo = new RaycastHit();
    //     if (Physics.Raycast(ray, out hitInfo))
    //         if (hitInfo.collider.tag == "Terrain" || hitInfo.collider.tag == "Piece" || hitInfo.collider.tag == "Wall")
    //         {
    //             cameraController.SetTarget(hitInfo.point);
    //             playManager.SendEvent(PlayEventType.CONTROL_NAVIGATE);
    //         }
    // }
    void FixedUpdate()
    {
        // controller
        Vector3 force = new Vector3(0, 0, 0);

        // force += new Vector3(1, 0, -1) * Input.GetAxis("Horizontal");
        // force += new Vector3(1, 0, 1) * Input.GetAxis("Vertical");
        if (Input.GetKey(KeyCode.W))
        {
            force += new Vector3(1, 0, 1);
        }
        if (Input.GetKey(KeyCode.S))
        {
            force -= new Vector3(1, 0, 1);
        }
        if (Input.GetKey(KeyCode.A))
        {
            force -= new Vector3(1, 0, -1);
        }
        if (Input.GetKey(KeyCode.D))
        {
            force += new Vector3(1, 0, -1);
        }

        if (speed.magnitude > 0)
        {
            cameraController.SetTarget(transform.position);
        }
        speed += acc * Vector3.Normalize(force) * Time.deltaTime * (onMist || onWall ? mistCost : 1);
        if (!onGround)
        {
            speedY += -1 * 3 * Time.deltaTime;
            speedY  = Mathf.Clamp(speedY, -maxSpeed, 2 * maxSpeed);
        }
        else
        {
            // rigidbodyComponent.velocity -= new Vector3(0, rigidbodyComponent.velocity.y, 0);
            speedY = 0;
            if (!onWall && Input.GetButton("Jump"))
            {
                // speedY = 3.3f * (onMist ? mistCost : 1);
                speedY = 3.3f;
            }
        }
        speed = Vector3.ClampMagnitude(speed, maxSpeed * (onMist || onWall ? mistCost : 1));
        transform.position += (speed + new Vector3(0, speedY, 0)) * Time.deltaTime;
        if (force.magnitude <= 0)
        {
            speed = Vector3.ClampMagnitude(speed, Mathf.Clamp(speed.magnitude - drag * Time.deltaTime, 0, speed.magnitude));
        }
        else
        {
            playManager.SendEvent(PlayEventType.PLAYER_MOVE);

            transform.rotation = Quaternion.LookRotation(force, Vector3.up);
        }
        // damage
        if (onMist)
        {
            mistHurtingTime += Time.fixedDeltaTime;
            if (mistHurtingTime > mistHurtingPeriod)
            {
                //do damage
                if (playerStatsManager.curHP > mistDamage)
                {
                    playerStatsManager.TakeDamage(mistDamage);
                }
                else
                {
                    playerStatsManager.TakeDamage(mistDamage / 10);
                }
                mistHurtingTime -= mistHurtingPeriod;
            }
        }
        else
        {
            mistHurtingTime = 0;
        }
        if (!playerStatsManager.IsAlive())
        {
            transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.LookRotation(Vector3.down, Vector3.forward), Time.fixedUnscaledDeltaTime * 10);
        }
        else
        {
            transform.rotation = Quaternion.identity;
        }
    }