/// <summary> /// Called when an enemy is killed and exp are rewarded. /// </summary> /// <param name="exp"></param> public void EnemyKilled(int exp) { statsController.ManaKillGained(); statsController.totalExp.value += exp; }
/// <summary> /// Called when an enemy is killed and exp are rewarded. /// </summary> /// <param name="exp"></param> public void EnemyKilled(int exp) { statsController.ManaKillGained(); statsController.totalExp.value += exp; }