Пример #1
0
    private void OnCollisionEnter(Collision collision)
    {
        GameObject _hitObject = collision.gameObject;

        if (_hitObject.CompareTag("ChocoBall") && !statics.useInvincibleSphere())
        {
            PlayerStatics.Player _p = _hitObject.GetComponent <ChocoStatics>().ownPlayer;
            if (_p != statics.playerTag)
            {
                HitProcess(_hitObject);
            }
        }
    }
Пример #2
0
 // 無敵時間処理
 void InvincibleProc()
 {
     stat.nowInvincibleTime  -= Time.deltaTime;
     invincibleSphere.enabled = stat.useInvincibleSphere();
 }