public void BuyTruck(GameEnums.Truck trucktype)
    {
        int cost = shopCosts.ItemsCost(trucktype.ToString());

        if (PlayerStaticRunTimeData.coins >= cost)
        {
            PlayerStaticRunTimeData.playerTruckData.RewriteData(PlayerStaticRunTimeData.customizationTruckData);
            PlayerStaticRunTimeData.coins -= cost;
            PlayerStaticDataHandler.SaveData(PlayerStaticRunTimeData.playerTruckData, new PlayerSessionData(0, 0, 0));
            MenuHandler.Instance.customization.BuyButton.GetComponentInChildren <Text>().text = "";

            menuHandler.customization.UpgradeFirePointButton.SetActive(true);
            menuHandler.customization.BuyButton.gameObject.SetActive(false);
            menuHandler.customization.BuyButton.GetComponent <Button>().onClick.RemoveAllListeners();


            menuHandler.BackButton.GetComponent <Button>().onClick.RemoveAllListeners();
            menuHandler.BackButton.GetComponent <Button>().onClick.AddListener(() => CustomizationState.Instance.BackToSectionsWindow(MenuHandler.Instance));
        }
        else
        {
            WarningWindow.Instance.ShowWarning(WarningStrings.DontHaveMoney());
        }
        StartCustomizeTruck();
    }
Пример #2
0
    public void UpgradeGunData(GameEnums.GunDataType gunDataTypeToBuy, int cost)
    {
        if (PlayerStaticRunTimeData.coins >= cost)
        {
            FirePointData.GunConfiguration PlayerConfigFromPath        = PlayerStaticRunTimeData.playerTruckData.firePointData.GetConfigOnLocation(gunPoint.locationPath);
            FirePointData.GunConfiguration CustomizationConfigFromPath = PlayerStaticRunTimeData.customizationTruckData.firePointData.GetConfigOnLocation(gunPoint.locationPath);

            PlayerConfigFromPath.gunDataType        = gunDataTypeToBuy;
            CustomizationConfigFromPath.gunDataType = gunDataTypeToBuy;

            currentGunDataType = gunDataTypeToBuy;

            int    gunType          = (int)PlayerConfigFromPath.gunDataType;
            char[] typeNumbersChars = gunType.ToString().ToCharArray();


            menuHandler.customization.RateOfFireStat.GetComponent <Slider>().value     = typeNumbersChars[0] - 48;
            menuHandler.customization.DamageStat.GetComponent <Slider>().value         = typeNumbersChars[1] - 48;
            menuHandler.customization.TargetingSpeedStat.GetComponent <Slider>().value = typeNumbersChars[2] - 48;


            PlayerStaticRunTimeData.coins -= cost;
            currentGunDataType             = gunDataTypeToBuy;
            PlayerStaticDataHandler.SaveData(PlayerStaticRunTimeData.playerTruckData, new PlayerSessionData(0, 0, 0));

            CustomizationState.Instance.RefreshPlayerStats();
        }
        else
        {
            WarningWindow.Instance.ShowWarning(WarningStrings.DontHaveMoney());
        }
    }
    public void SaveCurrentSessionData()
    {
        PlayerHandler.PlayerInstance.StopListenTargetCondition(GameEnums.TrackingGroup.FirstTrackingGroup);
        PlayerHandler.PlayerInstance.truck.trucksCondition.OnCurrentConditionChanged -= UpdatePlayerConditionValueAndSessionComplexity;
        PlayerHandler.PlayerInstance.truck.trucksCondition.OnZeroCondition           -= SaveCurrentSessionData;

        taskToSession.CheckSession(CurrentSessionProgress());

        PlayerStaticRunTimeData.coins += taskToSession.totalReward;
        PlayerStaticDataHandler.SaveData(PlayerStaticRunTimeData.playerTruckData, currentSessionData);

        ShowDoneTasks();
    }
    private void Awake()
    {
        PlayerStaticRunTimeData.playerTruckData        = playerTruckData;
        PlayerStaticRunTimeData.customizationTruckData = customizationTruckData;
        customizationTruckData.RewriteData(playerTruckData);
        customizationTruckData.firePointData.RewriteData(playerTruckData.firePointData);
        if (PlayerStaticDataHandler.LoadData() == null)
        {
            PlayerStaticRunTimeData.coins = startCoins;
            PlayerStaticRunTimeData.playerTruckData.ResetData();
            PlayerStaticRunTimeData.customizationTruckData.ResetData();
            PlayerStaticDataHandler.SaveData(PlayerStaticRunTimeData.playerTruckData, new PlayerSessionData(0, 0, 0));
        }
        else
        {
            PlayerStaticRunTimeData.LoadData();
        }

        UnityEngine.SceneManagement.SceneManager.LoadScene("MainMenuWithCustomization");
    }
Пример #5
0
    public void BuyGun(GameEnums.Gun guntype)
    {
        int cost = CustomizationHandler.Instance.shopCosts.ItemsCost(guntype.ToString());

        if (PlayerStaticRunTimeData.coins >= cost)
        {
            FirePointData.GunConfiguration PlayerConfigFromPath        = PlayerStaticRunTimeData.playerTruckData.firePointData.GetConfigOnLocation(gunPoint.locationPath);
            FirePointData.GunConfiguration CustomizationConfigFromPath = PlayerStaticRunTimeData.customizationTruckData.firePointData.GetConfigOnLocation(gunPoint.locationPath);

            PlayerConfigFromPath.gunType     = gunTypeToBuy;
            PlayerConfigFromPath.gunDataType = GameEnums.GunDataType.LrLdLs;

            CustomizationConfigFromPath.gunType     = gunTypeToBuy;
            CustomizationConfigFromPath.gunDataType = GameEnums.GunDataType.LrLdLs;

            currentGunDataType = GameEnums.GunDataType.LrLdLs;

            PlayerStaticRunTimeData.coins -= cost;
            PlayerStaticDataHandler.SaveData(PlayerStaticRunTimeData.playerTruckData, new PlayerSessionData(0, 0, 0));

            menuHandler.customization.BuyButton.GetComponentInChildren <Text>().text = "";

            menuHandler.customization.ChangeGunButton.GetComponent <Button>().onClick.RemoveAllListeners();

            menuHandler.customization.BuyButton.SetActive(false);
            menuHandler.customization.BuyButton.GetComponent <Button>().onClick.RemoveAllListeners();
            menuHandler.customization.RateOfFireStat.GetComponentInChildren <Button>().onClick.RemoveAllListeners();
            menuHandler.customization.DamageStat.GetComponentInChildren <Button>().onClick.RemoveAllListeners();
            menuHandler.customization.TargetingSpeedStat.GetComponentInChildren <Button>().onClick.RemoveAllListeners();

            menuHandler.customization.GunInfoWindow.SetActive(false);

            SelectGun();
        }
        else
        {
            WarningWindow.Instance.ShowWarning(WarningStrings.DontHaveMoney());
        }
    }
Пример #6
0
 public void PlayGeneralGame(MenuHandler _owner)
 {
     PlayerStaticDataHandler.SaveData(PlayerStaticRunTimeData.playerTruckData, new PlayerSessionData(0, 0, 0));
     MenuHandler.Instance.ActivateGeneralGameScene();
 }
Пример #7
0
 public void PlayGeneralGame(MenuHandler _owner)
 {
     PlayerStaticDataHandler.SaveData(PlayerStaticRunTimeData.playerTruckData, new PlayerSessionData(0, 0, 0));
     //WarningWindow.Instance.ShowWarning(WarningStrings.LoadGeneralGameWarning());
     _owner.ActivateGeneralGameScene();
 }