static int OnExit(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); PlayerState_Skill obj = (PlayerState_Skill)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Skill"); obj.OnExit(); return(0); }
static int Update(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); PlayerState_Skill obj = (PlayerState_Skill)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Skill"); IM.Number arg0 = (IM.Number)LuaScriptMgr.GetNetObject(L, 2, typeof(IM.Number)); obj.Update(arg0); return(0); }
static int OnEnter(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); PlayerState_Skill obj = (PlayerState_Skill)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Skill"); PlayerState arg0 = (PlayerState)LuaScriptMgr.GetNetObject(L, 2, typeof(PlayerState)); obj.OnEnter(arg0); return(0); }
static int _CreatePlayerState_Skill(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 2) { PlayerStateMachine arg0 = (PlayerStateMachine)LuaScriptMgr.GetNetObject(L, 1, typeof(PlayerStateMachine)); GameMatch arg1 = (GameMatch)LuaScriptMgr.GetNetObject(L, 2, typeof(GameMatch)); PlayerState_Skill obj = new PlayerState_Skill(arg0, arg1); LuaScriptMgr.PushObject(L, obj); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: PlayerState_Skill.New"); } return(0); }
static int set_m_bPersistent(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); PlayerState_Skill obj = (PlayerState_Skill)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name m_bPersistent"); } else { LuaDLL.luaL_error(L, "attempt to index m_bPersistent on a nil value"); } } obj.m_bPersistent = LuaScriptMgr.GetBoolean(L, 3); return(0); }
bool _MatchAction(Command curCommand, SkillInstance skillInstance, bool bIgnoreDir) { List <SkillAction> matchedActions = new List <SkillAction>(); SkillAttr skill = skillInstance.skill; int cnt = skill.actions.Count; for (int idx = 0; idx != cnt; idx++) { SkillAction action = skill.actions[idx]; SkillInput input = action.inputs[0]; if (input.cmd != curCommand) { continue; } EDirection dir = m_player.m_inputDispatcher.GetMoveDirection(input.inputType); if (input.moveDir != dir || (bIgnoreDir && input.moveDir != EDirection.eNone)) { continue; } matchedActions.Add(action); } if (matchedActions.Count == 0) { return(false); } int iSelActionIdx = IM.Random.Range(0, matchedActions.Count); SkillAction finalAction = matchedActions[iSelActionIdx]; PlayerState curState = m_player.m_StateMachine.m_curState; PlayerState_Skill skillState = curState as PlayerState_Skill; if (finalAction.interrupts.Count > 0) { foreach (SkillInterrupt interrupt in finalAction.interrupts) { if (!curState.m_lstActionId.Contains(interrupt.id)) { continue; } Debug.Log("Interrupt action: " + skillInstance.skill.action_type + " , action id: " + finalAction.id); //matched skillInstance.curAction = finalAction; skillInstance.matchedKeyIdx = iSelActionIdx; return(true); } return(false); } else if (skillState == null) { skillInstance.curAction = finalAction; skillInstance.matchedKeyIdx = iSelActionIdx; return(true); } else if (skillState != null && skillState.m_bPersistent) { skillInstance.curAction = finalAction; skillInstance.matchedKeyIdx = iSelActionIdx; return(true); } return(false); }