Пример #1
0
    static int OnExit(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        PlayerState_Pickup obj = (PlayerState_Pickup)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Pickup");

        obj.OnExit();
        return(0);
    }
Пример #2
0
    static int Update(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        PlayerState_Pickup obj = (PlayerState_Pickup)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Pickup");

        IM.Number arg0 = (IM.Number)LuaScriptMgr.GetNetObject(L, 2, typeof(IM.Number));
        obj.Update(arg0);
        return(0);
    }
Пример #3
0
    static int OnEnter(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        PlayerState_Pickup obj  = (PlayerState_Pickup)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Pickup");
        PlayerState        arg0 = (PlayerState)LuaScriptMgr.GetNetObject(L, 2, typeof(PlayerState));

        obj.OnEnter(arg0);
        return(0);
    }
Пример #4
0
    void _OnBallCollided(GameMatch match, UBasketball ball)
    {
        if (!ball.m_pickable)
        {
            return;
        }

        if (ball.m_ballState != BallState.eLoseBall && ball.m_ballState != BallState.eRebound)
        {
            return;
        }

        //if( match is GameMatch_PVP )
        //{
        //    if( m_owner != match.m_mainRole && !m_owner.m_bIsAI )
        //        return;
        //}

        PlayerState curState = m_owner.m_StateMachine.m_curState;

        if (curState.m_eState != PlayerState.State.eStand &&
            curState.m_eState != PlayerState.State.eRun &&
            curState.m_eState != PlayerState.State.eRush &&
            curState.m_eState != PlayerState.State.eDefense)
        {
            return;
        }

        if (m_owner.m_bWithBall)
        {
            return;
        }

        if (onPickupBall != null && !onPickupBall(ball))
        {
            return;
        }

        if (!m_owner.m_enableAction || !m_owner.m_enableMovement || m_owner.m_alwaysForbiddenPickup)
        {
            return;
        }

        PlayerState_Pickup pickState = m_owner.m_StateMachine.GetState(PlayerState.State.ePickup) as PlayerState_Pickup;

        if (pickState == null)
        {
            return;
        }
        pickState.m_ballToPickup = ball;

        m_owner.m_StateMachine.SetState(pickState);
    }
Пример #5
0
    static int _CreatePlayerState_Pickup(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 2)
        {
            PlayerStateMachine arg0 = (PlayerStateMachine)LuaScriptMgr.GetNetObject(L, 1, typeof(PlayerStateMachine));
            GameMatch          arg1 = (GameMatch)LuaScriptMgr.GetNetObject(L, 2, typeof(GameMatch));
            PlayerState_Pickup obj  = new PlayerState_Pickup(arg0, arg1);
            LuaScriptMgr.PushObject(L, obj);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: PlayerState_Pickup.New");
        }

        return(0);
    }
Пример #6
0
    static int get_m_ballToPickup(IntPtr L)
    {
        object             o   = LuaScriptMgr.GetLuaObject(L, 1);
        PlayerState_Pickup obj = (PlayerState_Pickup)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name m_ballToPickup");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index m_ballToPickup on a nil value");
            }
        }

        LuaScriptMgr.Push(L, obj.m_ballToPickup);
        return(1);
    }
Пример #7
0
    static int set_m_bSuccess(IntPtr L)
    {
        object             o   = LuaScriptMgr.GetLuaObject(L, 1);
        PlayerState_Pickup obj = (PlayerState_Pickup)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name m_bSuccess");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index m_bSuccess on a nil value");
            }
        }

        obj.m_bSuccess = LuaScriptMgr.GetBoolean(L, 3);
        return(0);
    }