Пример #1
0
    static int OnDunk(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        PlayerState_Dunk obj = (PlayerState_Dunk)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Dunk");

        obj.OnDunk();
        return(0);
    }
Пример #2
0
    public void OnDunk()
    {
        PlayerState_Dunk dunkState = _owner.m_StateMachine.m_curState as PlayerState_Dunk;

        if (dunkState != null)
        {
            dunkState.OnDunk();
        }
    }
Пример #3
0
    static int OnEnter(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        PlayerState_Dunk obj  = (PlayerState_Dunk)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Dunk");
        PlayerState      arg0 = (PlayerState)LuaScriptMgr.GetNetObject(L, 2, typeof(PlayerState));

        obj.OnEnter(arg0);
        return(0);
    }
Пример #4
0
    static int LateUpdate(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        PlayerState_Dunk obj = (PlayerState_Dunk)LuaScriptMgr.GetNetObjectSelf(L, 1, "PlayerState_Dunk");

        IM.Number arg0 = (IM.Number)LuaScriptMgr.GetNetObject(L, 2, typeof(IM.Number));
        obj.LateUpdate(arg0);
        return(0);
    }
Пример #5
0
    static int _CreatePlayerState_Dunk(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 2)
        {
            PlayerStateMachine arg0 = (PlayerStateMachine)LuaScriptMgr.GetNetObject(L, 1, typeof(PlayerStateMachine));
            GameMatch          arg1 = (GameMatch)LuaScriptMgr.GetNetObject(L, 2, typeof(GameMatch));
            PlayerState_Dunk   obj  = new PlayerState_Dunk(arg0, arg1);
            LuaScriptMgr.PushObject(L, obj);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: PlayerState_Dunk.New");
        }

        return(0);
    }