Пример #1
0
        //public void Jump(PlayerMoveDir jumpDir)
        //{
        //    Debug.Log("Player Jump: " + jumpDir.ToString());

        //    m_MoveDir = jumpDir;

        //    SetState(PlayerStateID.Jump);
        //}

        //private void Move()
        //{
        //    Debug.Log("Player Move");

        //    SetState(PlayerStateID.Move);
        //}

        private void SetState(PlayerStateID state)
        {
            if (m_PlayerStateMachine.currentStateID == state)
            {
                return;
            }

            Log.i("Player change state to : " + state.ToString());

            m_PlayerStateMachine.SetCurrentStateByID(state);
        }
Пример #2
0
 public PlayerState(PlayerStateID stateEnum)
 {
     stateID = stateEnum;
 }
Пример #3
0
 public PlayerStateFall(PlayerStateID stateEnum) : base(stateEnum)
 {
 }
Пример #4
0
 private void RegisterPlayerState(PlayerStateID id, PlayerState state)
 {
     state.stateID = id;
     RegisterState(id, state);
 }
Пример #5
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 public PlayerStateMove(PlayerStateID stateEnum) : base(stateEnum)
 {
 }
Пример #6
0
 public PlayerStateDead(PlayerStateID stateEnum) : base(stateEnum)
 {
 }
Пример #7
0
 public PlayerStateJump(PlayerStateID stateEnum) : base(stateEnum)
 {
 }