public void Setup(PlayerStatManager playerStatManager) { HealthMax = 100 * (playerStatManager.Get("HEALTH_MAX_PERCENT") / 100f + 1f); Health = HealthMax; WealthGenerationPercentBonus = playerStatManager.Get("WEALTH_GENERATION_PERCENT") / 100f + 1f; }
public void Setup(PlayerStatManager playerStatManager) { PlayerStatManager = playerStatManager; RunSpeedPercentBonus = PlayerStatManager.Get("RUN_SPEED_PERCENT") / 100f + 1f; PlayerStatusController.Setup(PlayerStatManager); }