Пример #1
0
 void Awake()
 {
     duration            = 30;
     absorption          = 20;
     playerSpellManager  = FindObjectOfType <PlayerSpellManager>();
     playerHealthManager = FindObjectOfType <PlayerHealthManager>();
     playerHealthManager.OnPlayerDeath += HandleOnDeath;
 }
Пример #2
0
    protected virtual void Awake()
    {
        if (floatingBarPrefab == null)
        {
            floatingBarPrefab = Resources.Load <GameObject>("Prefabs/UI/FloatingBars");
        }

        combatStats      = GetComponent <CombatStats>();
        spellMngr        = GetComponent <PlayerSpellManager>();
        playerController = GetComponent <PlayerController>();
    }
 private void Awake()
 {
     spellMngr = GetComponent <PlayerSpellManager>();
 }