void Awake() { duration = 30; absorption = 20; playerSpellManager = FindObjectOfType <PlayerSpellManager>(); playerHealthManager = FindObjectOfType <PlayerHealthManager>(); playerHealthManager.OnPlayerDeath += HandleOnDeath; }
protected virtual void Awake() { if (floatingBarPrefab == null) { floatingBarPrefab = Resources.Load <GameObject>("Prefabs/UI/FloatingBars"); } combatStats = GetComponent <CombatStats>(); spellMngr = GetComponent <PlayerSpellManager>(); playerController = GetComponent <PlayerController>(); }
private void Awake() { spellMngr = GetComponent <PlayerSpellManager>(); }