private BeatmapData CreateTransformedBeatmapData(BeatmapData beatmapData, PlayerSpecificSettings playerSettings, BaseGameModeType baseGameMode) { try { if (beatmapData == null) { throw new Exception("Null beatmapData"); } if (ChromaConfig.CustomMapCheckingEnabled) { /*if (ModeActive(ChromaMode.DOUBLES_DOTS) || ModeActive(ChromaMode.DOUBLES_MONO) || ModeActive(ChromaMode.DOUBLES_REMOVED) || ModeActive(ChromaMode.INVERT_COLOUR) || ModeActive(ChromaMode.MIRROR_DIRECTION) || ModeActive(ChromaMode.MIRROR_POSITION) || ModeActive(ChromaMode.MONOCHROME) || ModeActive(ChromaMode.NO_ARROWS) || ModeActive(ChromaMode.RANDOM_COLOURS_CHROMA) || ModeActive(ChromaMode.RANDOM_COLOURS_INTENSE) || ModeActive(ChromaMode.RANDOM_COLOURS_ORIGINAL) || ModeActive(ChromaMode.RANDOM_COLOURS_TRUE)) {*/ ChromaLogger.Log("Attempting map modification..."); //return ChromaToggle.Beatmap.Z_MapModifier.CreateTransformedData(beatmapData, modes); ChromaBehaviour chroma = this; CustomBeatmap customBeatmap = ChromaMapModifier.CreateTransformedData(beatmapData, ref chroma, ref playerSettings, ref baseGameMode, ref songBPM); if (customBeatmap == null) { ChromaLogger.Log("Major error sir, beatmap data failed!", ChromaLogger.Level.WARNING); return(beatmapData); } else { return(customBeatmap.BeatmapData); } } } catch (Exception e) { ChromaLogger.Log("Error creating transformed map data..."); ChromaLogger.Log(e, ChromaLogger.Level.ERROR); } return(beatmapData); }
private void playButton_Click(object sender, EventArgs e) { if (songListView.SelectedItems.Count > 0 && difficultyDropdown.SelectedIndex >= 0) { var playerSettings = new PlayerSpecificSettings(); playerSettings.leftHanded = mirrorCheckbox.Checked; playerSettings.staticLights = staticLightsCheckbox.Checked; playerSettings.noTextsAndHuds = noHudCheckbox.Checked; playerSettings.advancedHud = advancedHudCheckbox.Checked; playerSettings.reduceDebris = reduceDebrisCheckbox.Checked; var modifiers = new GameplayModifiers(); modifiers.noFail = noFailCheckbox.Checked; modifiers.noBombs = noBombsCheckbox.Checked; modifiers.noObstacles = noWallsCheckbox.Checked; modifiers.instaFail = instaFailCheckbox.Checked && !modifiers.noFail; modifiers.failOnSaberClash = failOnClashCheckbox.Checked; modifiers.batteryEnergy = batteryEnergyCheckbox.Checked && !modifiers.noFail && !modifiers.instaFail; modifiers.fastNotes = fastNotesCheckbox.Checked; modifiers.songSpeed = fastSongCheckbox.Checked ? GameplayModifiers.SongSpeed.Faster : slowSongCheckbox.Checked ? GameplayModifiers.SongSpeed.Slower : GameplayModifiers.SongSpeed.Normal; modifiers.disappearingArrows = disappearingArrowsCheckbox.Checked && !ghostNotesCheckbox.Checked; modifiers.ghostNotes = ghostNotesCheckbox.Checked; var characteristic = currentSelection.beatmapCharacteristics.First(x => x.serializedName == characteristicDropdown.SelectedItem as string); SaberUtilities.PlaySong(currentSelection, characteristic, (BeatmapDifficulty)difficultyDropdown.SelectedItem, modifiers, playerSettings); } }
public void StartLevel(BeatmapLevelSO level, BeatmapCharacteristicSO characteristic, BeatmapDifficulty difficulty, GameplayModifiers modifiers, float startTime = 0f) { Client.Instance.playerInfo.playerComboBlocks = 0; Client.Instance.playerInfo.playerCutBlocks = 0; Client.Instance.playerInfo.playerTotalBlocks = 0; Client.Instance.playerInfo.playerEnergy = 0f; Client.Instance.playerInfo.playerScore = 0; MenuTransitionsHelperSO menuSceneSetupData = Resources.FindObjectsOfTypeAll <MenuTransitionsHelperSO>().FirstOrDefault(); if (_playerManagementViewController != null) { _playerManagementViewController.SetGameplayModifiers(modifiers); } if (menuSceneSetupData != null) { if (Config.Instance.SpectatorMode) { Client.Instance.playerInfo.playerState = PlayerState.Spectating; modifiers.noFail = true; } else { Client.Instance.playerInfo.playerState = PlayerState.Game; } PlayerSpecificSettings playerSettings = Resources.FindObjectsOfTypeAll <PlayerDataModelSO>().FirstOrDefault().currentLocalPlayer.playerSpecificSettings; roomInfo.roomState = RoomState.InGame; IDifficultyBeatmap difficultyBeatmap = level.GetDifficultyBeatmap(characteristic, difficulty, true); #if DEBUG Logger.Info($"Starting song: name={level.songName}, levelId={level.levelID}, difficulty={difficulty}"); #endif Client.Instance.MessageReceived -= PacketReceived; try { BS_Utils.Gameplay.Gamemode.NextLevelIsIsolated("Beat Saber Multiplayer"); } catch { } PracticeSettings practiceSettings = new PracticeSettings(PracticeSettings.defaultPracticeSettings); practiceSettings.startSongTime = startTime + 1.5f; practiceSettings.songSpeedMul = modifiers.songSpeedMul; menuSceneSetupData.StartStandardLevel(difficultyBeatmap, modifiers, playerSettings, (startTime > 1f ? practiceSettings : null), false, () => {}, (StandardLevelScenesTransitionSetupDataSO sender, LevelCompletionResults levelCompletionResults) => { InGameOnlineController.Instance.SongFinished(sender, levelCompletionResults, difficultyBeatmap, modifiers, false); }); return; } else { Logger.Error("SceneSetupData is null!"); } }
private static void OnPlayerHeightChanged(PlayerSpecificSettings __instance) { float playerHeight = __instance.playerHeight; _logger.Info("Player height changed to " + playerHeight); playerHeightChanged?.Invoke(playerHeight); }
internal static void Postfix(PlayerData __instance) { playerSetting = __instance.playerSpecificSettings; if (!MultiplayerSession.ConnectedMultiplay) { CameraUtilities.SetAllCameraCulling(); } }
static void Prefix(StandardLevelScenesTransitionSetupDataSO __instance, IDifficultyBeatmap difficultyBeatmap, OverrideEnvironmentSettings overrideEnvironmentSettings, ColorScheme overrideColorScheme, GameplayModifiers gameplayModifiers, PlayerSpecificSettings playerSpecificSettings, PracticeSettings practiceSettings, string backButtonText, bool useTestNoteCutSoundEffects) { Plugin.LevelData.GameplayCoreSceneSetupData = new GameplayCoreSceneSetupData(difficultyBeatmap, gameplayModifiers, playerSpecificSettings, practiceSettings, useTestNoteCutSoundEffects); Plugin.LevelData.IsSet = true; __instance.didFinishEvent -= __instance_didFinishEvent; __instance.didFinishEvent += __instance_didFinishEvent; }
/// <summary> /// Update the local player's height based on the head's current position. Similar to <see cref="PlayerHeightSettingsController.AutoSetHeight"/> /// </summary> public void UpdatePlayerHeight() { _vrPlatformHelper.GetNodePose(UnityEngine.XR.XRNode.Head, 0, out Vector3 position, out _); PlayerSpecificSettings currentSettings = _playerDataModel.playerData.playerSpecificSettings; float height = position.y + roomCenter.y + MainSettingsModelSO.kHeadPosToPlayerHeightOffset; _playerDataModel.playerData.SetPlayerSpecificSettings(currentSettings.CopyWith(null, height, false)); }
static void Prefix(StandardLevelScenesTransitionSetupDataSO __instance, IDifficultyBeatmap difficultyBeatmap, GameplayModifiers gameplayModifiers, PlayerSpecificSettings playerSpecificSettings, PracticeSettings practiceSettings, string backButtonText, bool useTestNoteCutSoundEffects) { ScoreSubmission._wasDisabled = false; ScoreSubmission.LastDisablers = Array.Empty <string>(); Plugin.LevelData.GameplayCoreSceneSetupData = new GameplayCoreSceneSetupData(difficultyBeatmap, gameplayModifiers, playerSpecificSettings, practiceSettings, useTestNoteCutSoundEffects); Plugin.LevelData.IsSet = true; __instance.didFinishEvent -= __instance_didFinishEvent; __instance.didFinishEvent += __instance_didFinishEvent; }
public static bool ShouldSkip(PlayerSpecificSettings specificSettings, DiContainer container) { HUDConfigModel hudConfig = container.Resolve <HUDConfigModel>(); ProgressConfigModel progress = container.Resolve <ProgressConfigModel>(); ScoreConfigModel score = container.Resolve <ScoreConfigModel>(); bool result = specificSettings.noTextsAndHuds && !( (progress.Enabled && progress.Mode == ProgressMode.BaseGame && CheckIgnoreOption(hudConfig, progress)) || (score.Enabled && CheckIgnoreOption(hudConfig, score))); IsOverridingBaseGameHUD = specificSettings.noTextsAndHuds && !result; return(result); }
public void StartLevel(IBeatmapLevel level, BeatmapCharacteristicSO characteristic, BeatmapDifficulty difficulty, GameplayModifiers modifiers, float startTime = 0f) { Client.Instance.playerInfo.updateInfo.playerComboBlocks = 0; Client.Instance.playerInfo.updateInfo.playerCutBlocks = 0; Client.Instance.playerInfo.updateInfo.playerTotalBlocks = 0; Client.Instance.playerInfo.updateInfo.playerEnergy = 0f; Client.Instance.playerInfo.updateInfo.playerScore = 0; Client.Instance.playerInfo.updateInfo.playerLevelOptions = new LevelOptionsInfo(difficulty, modifiers, characteristic.serializedName); MenuTransitionsHelperSO menuSceneSetupData = Resources.FindObjectsOfTypeAll <MenuTransitionsHelperSO>().FirstOrDefault(); if (_playerManagementViewController != null) { _playerManagementViewController.SetGameplayModifiers(modifiers); } if (menuSceneSetupData != null) { Client.Instance.playerInfo.updateInfo.playerState = Config.Instance.SpectatorMode ? PlayerState.Spectating : PlayerState.Game; PlayerSpecificSettings playerSettings = Resources.FindObjectsOfTypeAll <PlayerDataModelSO>().FirstOrDefault().playerData.playerSpecificSettings; roomInfo.roomState = RoomState.InGame; IDifficultyBeatmap difficultyBeatmap = level.GetDifficultyBeatmap(characteristic, difficulty, false); Plugin.log.Debug($"Starting song: name={level.songName}, levelId={level.levelID}, difficulty={difficulty}"); Client.Instance.MessageReceived -= PacketReceived; try { BS_Utils.Gameplay.Gamemode.NextLevelIsIsolated("Beat Saber Multiplayer"); } catch { } PracticeSettings practiceSettings = new PracticeSettings(PracticeSettings.defaultPracticeSettings); practiceSettings.startSongTime = startTime + 1.5f; practiceSettings.songSpeedMul = modifiers.songSpeedMul; practiceSettings.startInAdvanceAndClearNotes = true; menuSceneSetupData.StartStandardLevel(difficultyBeatmap, new OverrideEnvironmentSettings() { overrideEnvironments = false }, null, modifiers, playerSettings, (startTime > 1f ? practiceSettings : null), "Lobby", false, () => { }, (StandardLevelScenesTransitionSetupDataSO sender, LevelCompletionResults levelCompletionResults) => { InGameOnlineController.Instance.SongFinished(levelCompletionResults, difficultyBeatmap, modifiers, startTime > 1f); }); } else { Plugin.log.Error("SceneSetupData is null!"); } }
private static PlayerOptions GetOptions(PlayerSpecificSettings settings) { int val = 0; val |= settings.leftHanded ? 1 : 0; val |= settings.environmentEffectsFilterPreset == EnvironmentEffectsFilterPreset.NoEffects ? 2 : 0; val |= settings.noTextsAndHuds ? 4 : 0; val |= settings.advancedHud ? 8 : 0; val |= settings.reduceDebris ? 16 : 0; val |= settings.automaticPlayerHeight ? 32 : 0; val |= settings.noFailEffects ? 64 : 0; val |= settings.autoRestart ? 128 : 0; val |= settings.hideNoteSpawnEffect ? 256 : 0; val |= settings.adaptiveSfx ? 512 : 0; return((PlayerOptions)val); }
public void StartLevel(BeatmapLevelSO level, BeatmapCharacteristicSO characteristic, BeatmapDifficulty difficulty, GameplayModifiers modifiers, float startTime = 0f) { Client.Instance.playerInfo.playerComboBlocks = 0; Client.Instance.playerInfo.playerCutBlocks = 0; Client.Instance.playerInfo.playerEnergy = 0f; Client.Instance.playerInfo.playerScore = 0; MenuTransitionsHelperSO menuSceneSetupData = Resources.FindObjectsOfTypeAll <MenuTransitionsHelperSO>().FirstOrDefault(); if (menuSceneSetupData != null) { PlayerSpecificSettings playerSettings = Resources.FindObjectsOfTypeAll <PlayerDataModelSO>().FirstOrDefault().currentLocalPlayer.playerSpecificSettings; channelInfo.state = ChannelState.InGame; Client.Instance.playerInfo.playerState = PlayerState.Game; IDifficultyBeatmap difficultyBeatmap = level.GetDifficultyBeatmap(characteristic, difficulty, false); #if DEBUG Misc.Logger.Info($"Starting song: name={level.songName}, levelId={level.levelID}, difficulty={difficulty}"); #endif PracticeSettings practiceSettings = new PracticeSettings(PracticeSettings.defaultPracticeSettings); if (startTime > 1.5f) { practiceSettings.startSongTime = startTime + 1.5f; } Client.Instance.MessageReceived -= MessageReceived; try { BS_Utils.Gameplay.Gamemode.NextLevelIsIsolated("Beat Saber Multiplayer"); } catch { } menuSceneSetupData.StartStandardLevel(difficultyBeatmap, modifiers, playerSettings, (startTime > 1.5f ? practiceSettings : null), null, (StandardLevelScenesTransitionSetupDataSO sender, LevelCompletionResults levelCompletionResults) => { InGameOnlineController.Instance.SongFinished(sender, levelCompletionResults, difficultyBeatmap, modifiers, (practiceSettings != null)); }); return; } else { Misc.Logger.Error("SceneSetupData is null!"); } }
static bool Prefix(Action beforeSceneSwitchCallback, CampaignFlowCoordinator __instance, MissionSelectionNavigationController ____missionSelectionNavigationController, MenuTransitionsHelper ____menuTransitionsHelper, PlayerDataModel ____playerDataModel) { if (____missionSelectionNavigationController.selectedMissionNode.missionData is CustomMissionDataSO) { CustomMissionDataSO missionData = ____missionSelectionNavigationController.selectedMissionNode.missionData as CustomMissionDataSO; IDifficultyBeatmap difficultyBeatmap = BeatmapLevelDataExtensions.GetDifficultyBeatmap(Loader.BeatmapLevelsModelSO.GetBeatmapLevelIfLoaded(missionData.customLevel.levelID).beatmapLevelData, missionData.beatmapCharacteristic, missionData.beatmapDifficulty); GameplayModifiers gameplayModifiers = missionData.gameplayModifiers; MissionObjective[] missionObjectives = missionData.missionObjectives; PlayerSpecificSettings playerSpecificSettings = ____playerDataModel.playerData.playerSpecificSettings; ColorSchemesSettings colorSchemesSettings = ____playerDataModel.playerData.colorSchemesSettings; ColorScheme overrideColorScheme = colorSchemesSettings.overrideDefaultColors ? colorSchemesSettings.GetSelectedColorScheme() : null; ____menuTransitionsHelper.StartMissionLevel("", difficultyBeatmap, overrideColorScheme, gameplayModifiers, missionObjectives, playerSpecificSettings, beforeSceneSwitchCallback, __instance.HandleMissionLevelSceneDidFinish); return(false); } return(true); }
public void StartLevel(IBeatmapLevel level, BeatmapCharacteristicSO characteristic, BeatmapDifficulty difficulty, GameplayModifiers modifiers, float startTime = 0f) { Client.Instance.playerInfo.updateInfo.playerComboBlocks = 0; Client.Instance.playerInfo.updateInfo.playerCutBlocks = 0; Client.Instance.playerInfo.updateInfo.playerEnergy = 0f; Client.Instance.playerInfo.updateInfo.playerScore = 0; MenuTransitionsHelperSO menuSceneSetupData = Resources.FindObjectsOfTypeAll <MenuTransitionsHelperSO>().FirstOrDefault(); if (menuSceneSetupData != null) { PlayerData playerData = Resources.FindObjectsOfTypeAll <PlayerDataModelSO>().FirstOrDefault().playerData; PlayerSpecificSettings playerSettings = playerData.playerSpecificSettings; channelInfo.state = ChannelState.InGame; Client.Instance.playerInfo.updateInfo.playerState = PlayerState.Game; IDifficultyBeatmap difficultyBeatmap = level.GetDifficultyBeatmap(characteristic, difficulty, false); #if DEBUG Plugin.log.Info($"Starting song: name={level.songName}, levelId={level.levelID}, difficulty={difficulty}"); #endif PracticeSettings practiceSettings = new PracticeSettings(PracticeSettings.defaultPracticeSettings); practiceSettings.startSongTime = startTime + 1.5f; practiceSettings.songSpeedMul = modifiers.songSpeedMul; practiceSettings.startInAdvanceAndClearNotes = true; Client.Instance.MessageReceived -= MessageReceived; try { BS_Utils.Gameplay.Gamemode.NextLevelIsIsolated("Beat Saber Multiplayer"); } catch { } OverrideEnvironmentSettings overrideEnvironmentSettings = new OverrideEnvironmentSettings(); menuSceneSetupData.StartStandardLevel(difficultyBeatmap, overrideEnvironmentSettings, playerData.colorSchemesSettings.GetSelectedColorScheme(), modifiers, playerSettings, (startTime > 1f ? practiceSettings : null), "Lobby", false, () => {}, (StandardLevelScenesTransitionSetupDataSO sender, LevelCompletionResults levelCompletionResults) => { InGameOnlineController.Instance.SongFinished(sender, levelCompletionResults, difficultyBeatmap, modifiers, (startTime > 1f)); }); } else { Plugin.log.Error("SceneSetupData is null!"); } }
static void Prefix(StandardLevelScenesTransitionSetupDataSO __instance, string gameMode, IDifficultyBeatmap difficultyBeatmap, OverrideEnvironmentSettings overrideEnvironmentSettings, GameplayModifiers gameplayModifiers, PlayerSpecificSettings playerSpecificSettings, PracticeSettings practiceSettings, string backButtonText, bool useTestNoteCutSoundEffects) { EnvironmentInfoSO environmentInfoSO = difficultyBeatmap.GetEnvironmentInfo(); if (overrideEnvironmentSettings != null && overrideEnvironmentSettings.overrideEnvironments) { environmentInfoSO = overrideEnvironmentSettings.GetOverrideEnvironmentInfoForType(environmentInfoSO.environmentType); } ScoreSubmission._wasDisabled = false; ScoreSubmission.LastDisablers = Array.Empty <string>(); Plugin.LevelData.GameplayCoreSceneSetupData = new GameplayCoreSceneSetupData(difficultyBeatmap, gameplayModifiers, playerSpecificSettings, practiceSettings, useTestNoteCutSoundEffects, environmentInfoSO); Plugin.LevelData.IsSet = true; Plugin.LevelData.Mode = Mode.Standard; Utilities.Logger.log.Debug("Level Data set"); __instance.didFinishEvent -= __instance_didFinishEvent; __instance.didFinishEvent += __instance_didFinishEvent; }
public void StartLevel(LevelSO level, BeatmapDifficulty difficulty, float startTime = 0f) { Client.Instance.playerInfo.playerComboBlocks = 0; Client.Instance.playerInfo.playerCutBlocks = 0; Client.Instance.playerInfo.playerEnergy = 0f; Client.Instance.playerInfo.playerScore = 0; MenuSceneSetupDataSO menuSceneSetupData = Resources.FindObjectsOfTypeAll <MenuSceneSetupDataSO>().FirstOrDefault(); if (menuSceneSetupData != null) { GameplayModifiers gameplayModifiers = new GameplayModifiers(); gameplayModifiers.noFail = true; PlayerSpecificSettings playerSettings = Resources.FindObjectsOfTypeAll <PlayerDataModelSO>().FirstOrDefault().currentLocalPlayer.playerSpecificSettings; channelInfo.state = ChannelState.InGame; Client.Instance.playerInfo.playerState = PlayerState.Game; IDifficultyBeatmap difficultyBeatmap = level.GetDifficultyBeatmap(difficulty); if (difficultyBeatmap == null) { difficultyBeatmap = level.GetDifficultyBeatmap(GetClosestDifficulty(level, difficulty)); } Misc.Logger.Info($"Starting song: name={level.songName}, levelId={level.levelID}, difficulty={difficulty}"); PracticeSettings practiceSettings = new PracticeSettings(PracticeSettings.defaultPracticeSettings); practiceSettings.startSongTime = startTime + 1.5f; Client.Instance.MessageReceived -= MessageReceived; menuSceneSetupData.StartStandardLevel(difficultyBeatmap, gameplayModifiers, playerSettings, (startTime > 1f ? practiceSettings : null), null, (StandardLevelSceneSetupDataSO sender, LevelCompletionResults levelCompletionResults) => { InGameOnlineController.Instance.SongFinished(sender, levelCompletionResults, difficultyBeatmap, gameplayModifiers, (practiceSettings != null)); }); return; } else { Misc.Logger.Error("SceneSetupData is null!"); } }
private void PlaySong(Song song) { MenuTransitionsHelper menuTransitionHelper = Resources.FindObjectsOfTypeAll <MenuTransitionsHelper>().FirstOrDefault(); var playerSettings = _playerDataModel.playerData.playerSpecificSettings; //Override defaults if we have forced options enabled if (song.PlayerOptions != PlayerOptions.None) { playerSettings = new PlayerSpecificSettings(); playerSettings.leftHanded = song.PlayerOptions.HasFlag(PlayerOptions.Mirror); playerSettings.staticLights = song.PlayerOptions.HasFlag(PlayerOptions.StaticLights); playerSettings.noTextsAndHuds = song.PlayerOptions.HasFlag(PlayerOptions.NoHud); playerSettings.advancedHud = song.PlayerOptions.HasFlag(PlayerOptions.AdvancedHud); playerSettings.reduceDebris = song.PlayerOptions.HasFlag(PlayerOptions.ReduceDebris); } GameplayModifiers gameplayModifiers = new GameplayModifiers(); gameplayModifiers.noFail = song.GameOptions.HasFlag(GameOptions.NoFail); gameplayModifiers.noBombs = song.GameOptions.HasFlag(GameOptions.NoBombs); gameplayModifiers.noObstacles = song.GameOptions.HasFlag(GameOptions.NoObstacles); if (song.GameOptions.HasFlag(GameOptions.SlowSong)) { gameplayModifiers.songSpeed = GameplayModifiers.SongSpeed.Slower; } else if (song.GameOptions.HasFlag(GameOptions.FastSong)) { gameplayModifiers.songSpeed = GameplayModifiers.SongSpeed.Faster; } gameplayModifiers.instaFail = song.GameOptions.HasFlag(GameOptions.InstaFail); gameplayModifiers.failOnSaberClash = song.GameOptions.HasFlag(GameOptions.FailOnClash); gameplayModifiers.batteryEnergy = song.GameOptions.HasFlag(GameOptions.BatteryEnergy); gameplayModifiers.fastNotes = song.GameOptions.HasFlag(GameOptions.FastNotes); gameplayModifiers.disappearingArrows = song.GameOptions.HasFlag(GameOptions.DisappearingArrows); gameplayModifiers.ghostNotes = song.GameOptions.HasFlag(GameOptions.GhostNotes); var colorSchemeSettings = _playerDataModel.playerData.colorSchemesSettings; SongUtils.PlaySong(song.PreviewBeatmap, song.Beatmap.parentDifficultyBeatmapSet.beatmapCharacteristic, song.Beatmap.difficulty, _playerDataModel.playerData.overrideEnvironmentSettings, colorSchemeSettings.GetColorSchemeForId(colorSchemeSettings.selectedColorSchemeId), gameplayModifiers, playerSettings, SongFinished); }
private static void Postfix(IDifficultyBeatmap difficultyBeatmap, PlayerSpecificSettings playerSpecificSettings) { if (difficultyBeatmap.beatmapData is CustomBeatmapData customBeatmapData) { IEnumerable <string> requirements = ((List <object>)Trees.at(customBeatmapData.beatmapCustomData, "_requirements"))?.Cast <string>(); bool noodleRequirement = requirements?.Contains(CAPABILITY) ?? false; NoodleController.ToggleNoodlePatches(noodleRequirement); // Reset tracks when entering game scene Dictionary <string, Track> tracks = Trees.at(customBeatmapData.customData, "tracks"); if (tracks != null) { foreach (KeyValuePair <string, Track> track in tracks) { track.Value.ResetVariables(); } } } NoodleController.LeftHandedMode = playerSpecificSettings.leftHanded; }
private void playButton_Click(object sender, EventArgs e) { if (songListView.SelectedItems.Count > 0 && difficultyDropdown.SelectedIndex >= 0) { var playerSettings = new PlayerSpecificSettings(); playerSettings.leftHanded = mirrorCheckbox.Checked; playerSettings.staticLights = staticLightsCheckbox.Checked; playerSettings.noTextsAndHuds = noHudCheckbox.Checked; playerSettings.advancedHud = advancedHudCheckbox.Checked; playerSettings.reduceDebris = reduceDebrisCheckbox.Checked; var modifiers = new GameplayModifiers(); modifiers.noFail = noFailCheckbox.Checked; modifiers.noBombs = noBombsCheckbox.Checked; modifiers.noObstacles = noWallsCheckbox.Checked; modifiers.instaFail = instaFailCheckbox.Checked && !modifiers.noFail; modifiers.failOnSaberClash = failOnClashCheckbox.Checked; modifiers.batteryEnergy = batteryEnergyCheckbox.Checked && !modifiers.noFail && !modifiers.instaFail; modifiers.fastNotes = fastNotesCheckbox.Checked; modifiers.songSpeed = fastSongCheckbox.Checked ? GameplayModifiers.SongSpeed.Faster : slowSongCheckbox.Checked ? GameplayModifiers.SongSpeed.Slower : GameplayModifiers.SongSpeed.Normal; modifiers.disappearingArrows = disappearingArrowsCheckbox.Checked && !ghostNotesCheckbox.Checked; modifiers.ghostNotes = ghostNotesCheckbox.Checked; var characteristic = currentSelection.Characteristics.First(x => x.SerializedName == characteristicDropdown.SelectedItem as string); var playSong = new PlaySong(); playSong.characteristic = new Characteristic(); playSong.characteristic.SerializedName = characteristic.SerializedName; playSong.difficulty = (Characteristic.BeatmapDifficulty)Enum.Parse(typeof(Characteristic.BeatmapDifficulty), difficultyDropdown.SelectedItem.ToString()); playSong.gameplayModifiers = modifiers; playSong.playerSettings = playerSettings; playSong.levelId = currentSelection.LevelId; server.Send(new Packet(playSong).ToBytes()); } }
public static void StartSong(IBeatmapLevel level, byte difficulty, GameplayModifiers gameplayModifiers, PracticeSettings practiceSettings = null) { if (InSong || level == null || gameplayModifiers == null) { return; } try { MenuTransitionsHelperSO menuSceneSetupData = Resources.FindObjectsOfTypeAll <MenuTransitionsHelperSO>().FirstOrDefault(); if (menuSceneSetupData != null) { PlayerSpecificSettings playerSettings = Resources.FindObjectsOfTypeAll <PlayerDataModelSO>().FirstOrDefault().currentLocalPlayer.playerSpecificSettings; _gameplayModifiers = gameplayModifiers; _difficultyBeatmap = null; foreach (IDifficultyBeatmap difficultyBeatmap in level.beatmapLevelData.difficultyBeatmapSets[0].difficultyBeatmaps) { if (difficultyBeatmap.difficultyRank == difficulty) { _difficultyBeatmap = difficultyBeatmap; break; } } if (_difficultyBeatmap == null) { throw new Exception("IDifficultyBeatmap not found"); } Data.Logger.Debug($"Starting song: name={level.songName}, levelId={level.levelID}, difficulty={_difficultyBeatmap.difficulty}"); InSong = true; Controllers.PlayerController.Instance._playerInfo.SongFailed = false; Controllers.PlayerController.Instance._playerInfo.InSong = true; menuSceneSetupData.StartStandardLevel(_difficultyBeatmap, gameplayModifiers, playerSettings, practiceSettings, null, new Action <StandardLevelScenesTransitionSetupDataSO, LevelCompletionResults>(FinishSong)); } } catch (Exception e) { Data.Logger.Error(e); } }
public static void Postfix(IDifficultyBeatmap difficultyBeatmap, PlayerSpecificSettings playerSpecificSettings, ref ColorScheme overrideColorScheme) { loadedLights = false; loadError = false; playerLaserErr = false; ringErr = false; isInMultiplayer = true; Plugin.Log.Info("In multiplayer."); EnvironmentEffectsFilterPreset defaultPreset = playerSpecificSettings.environmentEffectsFilterDefaultPreset; EnvironmentEffectsFilterPreset ePlusPreset = playerSpecificSettings.environmentEffectsFilterExpertPlusPreset; if (difficultyBeatmap.difficulty == BeatmapDifficulty.ExpertPlus && ePlusPreset == EnvironmentEffectsFilterPreset.NoEffects) { staticLights = true; } else if (difficultyBeatmap.difficulty != BeatmapDifficulty.ExpertPlus && defaultPreset == EnvironmentEffectsFilterPreset.NoEffects) { staticLights = true; } else { staticLights = false; } EnvironmentInfoSO eiso = difficultyBeatmap.GetEnvironmentInfo(); colours = overrideColorScheme ?? new ColorScheme(eiso.colorScheme); BoostColour b = Plugin.Boost; ColorScheme mapColor = new ColorScheme("CustomColourScheme", "CustomColourScheme", false, colours.saberAColor, colours.saberBColor, colours.environmentColor0, colours.environmentColor1, true, new Color(b.r0, b.g0, b.b0), new Color(b.r1, b.g1, b.b1), colours.obstaclesColor); overrideColorScheme = mapColor; colours = mapColor; colour0 = colours.environmentColor0; colour1 = colours.environmentColor1; ringErr = false; }
public static void StartSong(LevelSO level, byte difficulty, GameplayModifiers gameplayModifiers) { if (InSong || level == null || gameplayModifiers == null) { return; } try { MenuSceneSetupDataSO menuSceneSetupData = Resources.FindObjectsOfTypeAll <MenuSceneSetupDataSO>().FirstOrDefault(); if (menuSceneSetupData != null) { PlayerSpecificSettings playerSettings = Resources.FindObjectsOfTypeAll <PlayerDataModelSO>().FirstOrDefault().currentLocalPlayer.playerSpecificSettings; _gameplayModifiers = gameplayModifiers; _difficultyBeatmap = level.GetDifficultyBeatmap((BeatmapDifficulty)difficulty); Data.Logger.Debug($"Starting song: name={level.songName}, levelId={level.levelID}, difficulty={_difficultyBeatmap.difficulty}"); InSong = true; menuSceneSetupData.StartStandardLevel(_difficultyBeatmap, gameplayModifiers, playerSettings, null, null, new Action <StandardLevelSceneSetupDataSO, LevelCompletionResults>(FinishSong)); } } catch (Exception e) { Data.Logger.Error(e); } }
private void OnActiveSceneChanged(Scene oldScene, Scene newScene) { GameStatus gameStatus = statusManager.gameStatus; gameStatus.scene = newScene.name; if (newScene.name == "MenuCore") { // Menu gameStatus.scene = "Menu"; Gamemode.Init(); // TODO: get the current song, mode and mods while in menu gameStatus.ResetMapInfo(); gameStatus.ResetPerformance(); // Release references for AfterCutScoreBuffers that don't resolve due to player leaving the map before finishing. noteCutMapping.Clear(); statusManager.EmitStatusUpdate(ChangedProperties.AllButNoteCut, "menu"); } else if (newScene.name == "GameCore") { // In game gameStatus.scene = "Song"; gamePauseManager = FindFirstOrDefault <GamePauseManager>(); scoreController = FindFirstOrDefault <ScoreController>(); gameplayManager = Resources.FindObjectsOfTypeAll <StandardLevelGameplayManager>().FirstOrDefault() as MonoBehaviour ?? Resources.FindObjectsOfTypeAll <MissionLevelGameplayManager>().FirstOrDefault(); beatmapObjectCallbackController = FindFirstOrDefault <BeatmapObjectCallbackController>(); gameplayModifiersSO = FindFirstOrDefault <GameplayModifiersModelSO>(); audioTimeSyncController = FindFirstOrDefault <AudioTimeSyncController>(); playerHeadAndObstacleInteraction = FindFirstOrDefault <PlayerHeadAndObstacleInteraction>(); gameEnergyCounter = FindFirstOrDefault <GameEnergyCounter>(); gameplayCoreSceneSetupData = BS_Utils.Plugin.LevelData.GameplayCoreSceneSetupData; // Register event listeners // private GameEvent GamePauseManager#_gameDidPauseSignal AddSubscriber(gamePauseManager, "_gameDidPauseSignal", OnGamePause); // private GameEvent GamePauseManager#_gameDidResumeSignal AddSubscriber(gamePauseManager, "_gameDidResumeSignal", OnGameResume); // public ScoreController#noteWasCutEvent<NoteData, NoteCutInfo, int multiplier> // called after AfterCutScoreBuffer is created scoreController.noteWasCutEvent += OnNoteWasCut; // public ScoreController#noteWasMissedEvent<NoteData, int multiplier> scoreController.noteWasMissedEvent += OnNoteWasMissed; // public ScoreController#scoreDidChangeEvent<int, int> // score scoreController.scoreDidChangeEvent += OnScoreDidChange; // public ScoreController#comboDidChangeEvent<int> // combo scoreController.comboDidChangeEvent += OnComboDidChange; // public ScoreController#multiplierDidChangeEvent<int, float> // multiplier, progress [0..1] scoreController.multiplierDidChangeEvent += OnMultiplierDidChange; // private GameEvent GameplayManager#_levelFinishedSignal AddSubscriber(gameplayManager, "_levelFinishedSignal", OnLevelFinished); // private GameEvent GameplayManager#_levelFailedSignal AddSubscriber(gameplayManager, "_levelFailedSignal", OnLevelFailed); // public event Action<BeatmapEventData> BeatmapObjectCallbackController#beatmapEventDidTriggerEvent beatmapObjectCallbackController.beatmapEventDidTriggerEvent += OnBeatmapEventDidTrigger; IDifficultyBeatmap diff = gameplayCoreSceneSetupData.difficultyBeatmap; IBeatmapLevel level = diff.level; gameStatus.partyMode = Gamemode.IsPartyActive; gameStatus.mode = Gamemode.GameMode; gameplayModifiers = gameplayCoreSceneSetupData.gameplayModifiers; PlayerSpecificSettings playerSettings = gameplayCoreSceneSetupData.playerSpecificSettings; PracticeSettings practiceSettings = gameplayCoreSceneSetupData.practiceSettings; float songSpeedMul = gameplayModifiers.songSpeedMul; if (practiceSettings != null) { songSpeedMul = practiceSettings.songSpeedMul; } float modifierMultiplier = gameplayModifiersSO.GetTotalMultiplier(gameplayModifiers); gameStatus.songName = level.songName; gameStatus.songSubName = level.songSubName; gameStatus.songAuthorName = level.songAuthorName; gameStatus.levelAuthorName = level.levelAuthorName; gameStatus.songBPM = level.beatsPerMinute; gameStatus.noteJumpSpeed = diff.noteJumpMovementSpeed; gameStatus.songHash = level.levelID.Substring(0, Math.Min(32, level.levelID.Length)); gameStatus.songTimeOffset = (long)(level.songTimeOffset * 1000f / songSpeedMul); gameStatus.length = (long)(level.beatmapLevelData.audioClip.length * 1000f / songSpeedMul); gameStatus.start = GetCurrentTime() - (long)(audioTimeSyncController.songTime * 1000f / songSpeedMul); if (practiceSettings != null) { gameStatus.start -= (long)(practiceSettings.startSongTime * 1000f / songSpeedMul); } gameStatus.paused = 0; gameStatus.difficulty = diff.difficulty.Name(); gameStatus.notesCount = diff.beatmapData.notesCount; gameStatus.bombsCount = diff.beatmapData.bombsCount; gameStatus.obstaclesCount = diff.beatmapData.obstaclesCount; gameStatus.environmentName = level.environmentSceneInfo.sceneName; gameStatus.maxScore = ScoreController.MaxModifiedScoreForMaxRawScore(ScoreController.MaxRawScoreForNumberOfNotes(diff.beatmapData.notesCount), gameplayModifiers, gameplayModifiersSO); gameStatus.maxRank = RankModel.MaxRankForGameplayModifiers(gameplayModifiers, gameplayModifiersSO).ToString(); try { // From https://support.unity3d.com/hc/en-us/articles/206486626-How-can-I-get-pixels-from-unreadable-textures- var texture = level.GetCoverImageTexture2DAsync(CancellationToken.None).Result; var active = RenderTexture.active; var temporary = RenderTexture.GetTemporary( texture.width, texture.height, 0, RenderTextureFormat.Default, RenderTextureReadWrite.Linear ); Graphics.Blit(texture, temporary); RenderTexture.active = temporary; var cover = new Texture2D(texture.width, texture.height); cover.ReadPixels(new Rect(0, 0, temporary.width, temporary.height), 0, 0); cover.Apply(); RenderTexture.active = active; RenderTexture.ReleaseTemporary(temporary); gameStatus.songCover = System.Convert.ToBase64String( ImageConversion.EncodeToPNG(cover) ); } catch { gameStatus.songCover = null; } gameStatus.ResetPerformance(); gameStatus.modifierMultiplier = modifierMultiplier; gameStatus.songSpeedMultiplier = songSpeedMul; gameStatus.batteryLives = gameEnergyCounter.batteryLives; gameStatus.modObstacles = gameplayModifiers.enabledObstacleType.ToString(); gameStatus.modInstaFail = gameplayModifiers.instaFail; gameStatus.modNoFail = gameplayModifiers.noFail; gameStatus.modBatteryEnergy = gameplayModifiers.batteryEnergy; gameStatus.modDisappearingArrows = gameplayModifiers.disappearingArrows; gameStatus.modNoBombs = gameplayModifiers.noBombs; gameStatus.modSongSpeed = gameplayModifiers.songSpeed.ToString(); gameStatus.modNoArrows = gameplayModifiers.noArrows; gameStatus.modGhostNotes = gameplayModifiers.ghostNotes; gameStatus.modFailOnSaberClash = gameplayModifiers.failOnSaberClash; gameStatus.modStrictAngles = gameplayModifiers.strictAngles; gameStatus.modFastNotes = gameplayModifiers.fastNotes; gameStatus.staticLights = playerSettings.staticLights; gameStatus.leftHanded = playerSettings.leftHanded; gameStatus.swapColors = playerSettings.swapColors; gameStatus.playerHeight = playerSettings.playerHeight; gameStatus.disableSFX = playerSettings.disableSFX; gameStatus.noHUD = playerSettings.noTextsAndHuds; gameStatus.advancedHUD = playerSettings.advancedHud; statusManager.EmitStatusUpdate(ChangedProperties.AllButNoteCut, "songStart"); } }
protected override void Client_PlaySong(IPreviewBeatmapLevel desiredLevel, BeatmapCharacteristicSO desiredCharacteristic, BeatmapDifficulty desiredDifficulty, GameplayModifiers gameplayModifiers, PlayerSpecificSettings playerSpecificSettings, OverrideEnvironmentSettings overrideEnvironmentSettings, ColorScheme colorScheme, bool useFloatingScoreboard = false, bool useSync = false, bool disablePause = false, bool disableFail = false) { base.Client_PlaySong(desiredLevel, desiredCharacteristic, desiredDifficulty, gameplayModifiers, playerSpecificSettings, overrideEnvironmentSettings, colorScheme, useFloatingScoreboard, useSync, disablePause, disableFail); //Set up per-play settings Plugin.UseSync = useSync; Plugin.UseFloatingScoreboard = useFloatingScoreboard; Plugin.DisablePause = disablePause; Plugin.DisableFail = disableFail; //Reset score (Plugin.client.Self as Player).Score = 0; (Plugin.client.Self as Player).Accuracy = 0; var playerUpdate = new Event(); playerUpdate.Type = Event.EventType.PlayerUpdated; playerUpdate.ChangedObject = Plugin.client.Self; Plugin.client.Send(new Packet(playerUpdate)); UnityMainThreadDispatcher.Instance().Enqueue(() => { //If the player is still on the results screen, go ahead and boot them out if (_resultsViewController.isInViewControllerHierarchy) { resultsViewController_continueButtonPressedEvent(null); } SongUtils.PlaySong(desiredLevel, desiredCharacteristic, desiredDifficulty, overrideEnvironmentSettings, colorScheme, gameplayModifiers, playerSpecificSettings, SongFinished); }); }
private static void Postfix(IDifficultyBeatmap difficultyBeatmap, PlayerSpecificSettings playerSpecificSettings) { SceneTransitionHelper.Patch(difficultyBeatmap, playerSpecificSettings); }
public static async void PlaySong(IPreviewBeatmapLevel level, BeatmapCharacteristicSO characteristic, BeatmapDifficulty difficulty, GameplayModifiers gameplayModifiers = null, PlayerSpecificSettings playerSettings = null) { Action <IBeatmapLevel> SongLoaded = (loadedLevel) => { MenuTransitionsHelperSO _menuSceneSetupData = Resources.FindObjectsOfTypeAll <MenuTransitionsHelperSO>().First(); _menuSceneSetupData.StartStandardLevel( loadedLevel.beatmapLevelData.GetDifficultyBeatmap(characteristic, difficulty), null, null, gameplayModifiers ?? new GameplayModifiers(), playerSettings ?? new PlayerSpecificSettings(), null, "Menu", false, null, null ); }; if ((level is PreviewBeatmapLevelSO && await HasDLCLevel(level.levelID)) || level is CustomPreviewBeatmapLevel) { Logger.Debug("Loading DLC/Custom level..."); var result = await GetLevelFromPreview(level); if (result != null && !(result?.isError == true)) { SongLoaded(result?.beatmapLevel); } } else if (level is BeatmapLevelSO) { Logger.Debug("Reading OST data without songloader..."); SongLoaded(level as IBeatmapLevel); } else { Logger.Debug($"Skipping unowned DLC ({level.songName})"); } }
public static async void PlaySong(IPreviewBeatmapLevel level, BeatmapCharacteristicSO characteristic, BeatmapDifficulty difficulty, OverrideEnvironmentSettings overrideEnvironmentSettings = null, ColorScheme colorScheme = null, GameplayModifiers gameplayModifiers = null, PlayerSpecificSettings playerSettings = null, Action <StandardLevelScenesTransitionSetupDataSO, LevelCompletionResults> songFinishedCallback = null) { Action <IBeatmapLevel> SongLoaded = (loadedLevel) => { MenuTransitionsHelper _menuSceneSetupData = Resources.FindObjectsOfTypeAll <MenuTransitionsHelper>().First(); _menuSceneSetupData.StartStandardLevel( loadedLevel.beatmapLevelData.GetDifficultyBeatmap(characteristic, difficulty), overrideEnvironmentSettings, colorScheme, gameplayModifiers ?? new GameplayModifiers(), playerSettings ?? new PlayerSpecificSettings(), null, "Menu", false, null, (standardLevelScenesTransitionSetupData, results) => songFinishedCallback?.Invoke(standardLevelScenesTransitionSetupData, results) ); }; if ((level is PreviewBeatmapLevelSO && await HasDLCLevel(level.levelID)) || level is CustomPreviewBeatmapLevel) { Logger.Debug("Loading DLC/Custom level..."); var result = await GetLevelFromPreview(level); if (result != null && !(result?.isError == true)) { //HTTPstatus requires cover texture to be applied in here, and due to a fluke //of beat saber, it's not applied when the level is loaded, but it *is* //applied to the previewlevel it's loaded from var loadedLevel = result?.beatmapLevel; loadedLevel.SetField("_coverImageTexture2D", level.GetField <Texture2D>("_coverImageTexture2D")); SongLoaded(loadedLevel); } } else if (level is BeatmapLevelSO) { Logger.Debug("Reading OST data without songloader..."); SongLoaded(level as IBeatmapLevel); } else { Logger.Debug($"Skipping unowned DLC ({level.songName})"); } }
public async void HandleSongStart() { // Check if level data is actually available in BS_Utils before proceeding further. It isn't available in the tutorial if (!BS_Utils.Plugin.LevelData.IsSet) { Plugin.log.Debug("BS_Utils level data is not present. Probably due to the tutorial being active."); return; } GameStatus gameStatus = statusManager.gameStatus; // Check for multiplayer early to abort if needed: gameplay controllers don't exist in multiplayer until later multiplayerSessionManager = FindFirstOrDefaultOptional <MultiplayerSessionManager>(); multiplayerController = FindFirstOrDefaultOptional <MultiplayerController>(); if (multiplayerSessionManager && multiplayerController) { Plugin.log.Debug("Multiplayer Level loaded"); // public event Action<DisconnectedReason> MultiplayerSessionManager#disconnectedEvent; multiplayerSessionManager.disconnectedEvent += OnMultiplayerDisconnected; // public event Action<State> MultiplayerController#stateChangedEvent; multiplayerController.stateChangedEvent += OnMultiplayerStateChanged; // Do nothing until the next state change to Gameplay. if (multiplayerController.state != MultiplayerController.State.Gameplay) { return; } multiplayerLocalActivePlayerFacade = FindFirstOrDefaultOptional <MultiplayerLocalActivePlayerFacade>(); if (multiplayerLocalActivePlayerFacade != null) { multiplayerLocalActivePlayerFacade.playerDidFinishEvent += OnMultiplayerLevelFinished; } } else if (!doDelayedSongStart) { doDelayedSongStart = true; return; } // `wants_to_play_next_level` is set for players who don't want to play the song aka want to spectate aka are not "active". `isSpectating` is apparently not spectating. gameStatus.scene = multiplayerSessionManager.isSpectating || !multiplayerSessionManager.LocalPlayerHasState(NetworkConstants.wantsToPlayNextLevel) ? "Spectator" : "Song"; gameStatus.multiplayer = multiplayerSessionManager.isConnectingOrConnected; pauseController = FindFirstOrDefaultOptional <PauseController>(); scoreController = FindWithMultiplayerFix <ScoreController>(); beatmapObjectManager = (BeatmapObjectManager)scoreControllerBeatmapObjectManagerField.GetValue(scoreController); gameplayManager = FindFirstOrDefaultOptional <StandardLevelGameplayManager>() as MonoBehaviour ?? FindFirstOrDefaultOptional <MissionLevelGameplayManager>(); beatmapObjectCallbackController = FindWithMultiplayerFix <BeatmapObjectCallbackController>(); gameplayModifiersSO = FindFirstOrDefault <GameplayModifiersModelSO>(); audioTimeSyncController = FindWithMultiplayerFix <AudioTimeSyncController>(); playerHeadAndObstacleInteraction = (PlayerHeadAndObstacleInteraction)scoreControllerHeadAndObstacleInteractionField.GetValue(scoreController); gameSongController = FindWithMultiplayerFix <GameSongController>(); gameEnergyCounter = FindWithMultiplayerFix <GameEnergyCounter>(); if (multiplayerController) { // NOOP } else if (gameplayManager is StandardLevelGameplayManager) { Plugin.log.Debug("Standard Level loaded"); } else if (gameplayManager is MissionLevelGameplayManager) { Plugin.log.Debug("Mission Level loaded"); } gameplayCoreSceneSetupData = BS_Utils.Plugin.LevelData.GameplayCoreSceneSetupData; // Register event listeners // PauseController doesn't exist in multiplayer if (pauseController != null) { // public event Action PauseController#didPauseEvent; pauseController.didPauseEvent += OnGamePause; // public event Action PauseController#didResumeEvent; pauseController.didResumeEvent += OnGameResume; } // public ScoreController#noteWasCutEvent<NoteData, NoteCutInfo, int multiplier> // called after CutScoreBuffer is created scoreController.noteWasCutEvent += OnNoteWasCut; // public ScoreController#noteWasMissedEvent<NoteData, int multiplier> scoreController.noteWasMissedEvent += OnNoteWasMissed; // public ScoreController#scoreDidChangeEvent<int, int> // score scoreController.scoreDidChangeEvent += OnScoreDidChange; // public ScoreController#comboDidChangeEvent<int> // combo scoreController.comboDidChangeEvent += OnComboDidChange; // public ScoreController#multiplierDidChangeEvent<int, float> // multiplier, progress [0..1] scoreController.multiplierDidChangeEvent += OnMultiplierDidChange; beatmapObjectManager.noteWasSpawnedEvent += OnNoteWasSpawned; // public event Action<BeatmapEventData> BeatmapObjectCallbackController#beatmapEventDidTriggerEvent beatmapObjectCallbackController.beatmapEventDidTriggerEvent += OnBeatmapEventDidTrigger; // public event Action GameSongController#songDidFinishEvent; gameSongController.songDidFinishEvent += OnLevelFinished; // public event Action GameEnergyCounter#gameEnergyDidReach0Event; gameEnergyCounter.gameEnergyDidReach0Event += OnEnergyDidReach0Event; if (gameplayManager is ILevelEndActions levelEndActions) { // event Action levelFailedEvent; levelEndActions.levelFailedEvent += OnLevelFailed; } IDifficultyBeatmap diff = gameplayCoreSceneSetupData.difficultyBeatmap; IBeatmapLevel level = diff.level; gameStatus.partyMode = Gamemode.IsPartyActive; gameplayModifiers = gameplayCoreSceneSetupData.gameplayModifiers; gameplayModiferParamsList = gameplayModifiersSO.CreateModifierParamsList(gameplayModifiers); PlayerSpecificSettings playerSettings = gameplayCoreSceneSetupData.playerSpecificSettings; PracticeSettings practiceSettings = gameplayCoreSceneSetupData.practiceSettings; float songSpeedMul = gameplayModifiers.songSpeedMul; if (practiceSettings != null) { songSpeedMul = practiceSettings.songSpeedMul; } int beatmapObjectId = 0; var beatmapObjectsData = diff.beatmapData.beatmapObjectsData; // Generate NoteData to id mappings for backwards compatiblity with <1.12.1 noteToIdMapping = new NoteData[beatmapObjectsData.Count(obj => obj is NoteData)]; lastNoteId = 0; foreach (BeatmapObjectData beatmapObjectData in beatmapObjectsData) { if (beatmapObjectData is NoteData noteData) { noteToIdMapping[beatmapObjectId++] = noteData; } } gameStatus.songName = level.songName; gameStatus.songSubName = level.songSubName; gameStatus.songAuthorName = level.songAuthorName; gameStatus.levelAuthorName = level.levelAuthorName; gameStatus.songBPM = level.beatsPerMinute; gameStatus.noteJumpSpeed = diff.noteJumpMovementSpeed; gameStatus.noteJumpStartBeatOffset = diff.noteJumpStartBeatOffset; // 13 is "custom_level_" and 40 is the magic number for the length of the SHA-1 hash gameStatus.songHash = Regex.IsMatch(level.levelID, "^custom_level_[0-9A-F]{40}", RegexOptions.IgnoreCase) && !level.levelID.EndsWith(" WIP") ? level.levelID.Substring(13, 40) : null; gameStatus.levelId = level.levelID; gameStatus.songTimeOffset = (long)(level.songTimeOffset * 1000f / songSpeedMul); gameStatus.length = (long)(level.beatmapLevelData.audioClip.length * 1000f / songSpeedMul); gameStatus.start = GetCurrentTime() - (long)(audioTimeSyncController.songTime * 1000f / songSpeedMul); if (practiceSettings != null) { gameStatus.start -= (long)(practiceSettings.startSongTime * 1000f / songSpeedMul); } gameStatus.paused = 0; gameStatus.difficulty = diff.difficulty.Name(); gameStatus.difficultyEnum = Enum.GetName(typeof(BeatmapDifficulty), diff.difficulty); gameStatus.characteristic = diff.parentDifficultyBeatmapSet.beatmapCharacteristic.serializedName; gameStatus.notesCount = diff.beatmapData.cuttableNotesCount; gameStatus.bombsCount = diff.beatmapData.bombsCount; gameStatus.obstaclesCount = diff.beatmapData.obstaclesCount; gameStatus.environmentName = level.environmentInfo.sceneInfo.sceneName; ColorScheme colorScheme = gameplayCoreSceneSetupData.colorScheme ?? new ColorScheme(gameplayCoreSceneSetupData.environmentInfo.colorScheme); gameStatus.colorSaberA = colorScheme.saberAColor; gameStatus.colorSaberB = colorScheme.saberBColor; gameStatus.colorEnvironment0 = colorScheme.environmentColor0; gameStatus.colorEnvironment1 = colorScheme.environmentColor1; if (colorScheme.supportsEnvironmentColorBoost) { gameStatus.colorEnvironmentBoost0 = colorScheme.environmentColor0Boost; gameStatus.colorEnvironmentBoost1 = colorScheme.environmentColor1Boost; } gameStatus.colorObstacle = colorScheme.obstaclesColor; try { // From https://support.unity3d.com/hc/en-us/articles/206486626-How-can-I-get-pixels-from-unreadable-textures- // Modified to correctly handle texture atlases. Fixes #82. var active = RenderTexture.active; var sprite = await level.GetCoverImageAsync(CancellationToken.None); var texture = sprite.texture; var temporary = RenderTexture.GetTemporary(texture.width, texture.height, 0, RenderTextureFormat.Default, RenderTextureReadWrite.Linear); Graphics.Blit(texture, temporary); RenderTexture.active = temporary; var spriteRect = sprite.rect; var uv = sprite.uv[0]; var cover = new Texture2D((int)spriteRect.width, (int)spriteRect.height); // Unity sucks. The coordinates of the sprite on its texture atlas are only accessible through the Sprite.uv property since rect always returns `x=0,y=0`, so we need to convert them back into texture space. cover.ReadPixels(new Rect( uv.x * texture.width, texture.height - uv.y * texture.height, spriteRect.width, spriteRect.height ), 0, 0); cover.Apply(); RenderTexture.active = active; RenderTexture.ReleaseTemporary(temporary); gameStatus.songCover = System.Convert.ToBase64String(ImageConversion.EncodeToPNG(cover)); } catch { gameStatus.songCover = null; } gameStatus.ResetPerformance(); UpdateModMultiplier(); gameStatus.songSpeedMultiplier = songSpeedMul; gameStatus.batteryLives = gameEnergyCounter.batteryLives; gameStatus.modObstacles = gameplayModifiers.enabledObstacleType.ToString(); gameStatus.modInstaFail = gameplayModifiers.instaFail; gameStatus.modNoFail = gameplayModifiers.noFailOn0Energy; gameStatus.modBatteryEnergy = gameplayModifiers.energyType == GameplayModifiers.EnergyType.Battery; gameStatus.modDisappearingArrows = gameplayModifiers.disappearingArrows; gameStatus.modNoBombs = gameplayModifiers.noBombs; gameStatus.modSongSpeed = gameplayModifiers.songSpeed.ToString(); gameStatus.modNoArrows = gameplayModifiers.noArrows; gameStatus.modGhostNotes = gameplayModifiers.ghostNotes; gameStatus.modFailOnSaberClash = gameplayModifiers.failOnSaberClash; gameStatus.modStrictAngles = gameplayModifiers.strictAngles; gameStatus.modFastNotes = gameplayModifiers.fastNotes; gameStatus.modSmallNotes = gameplayModifiers.smallCubes; gameStatus.modProMode = gameplayModifiers.proMode; gameStatus.modZenMode = gameplayModifiers.zenMode; var environmentEffectsFilterPreset = diff.difficulty == BeatmapDifficulty.ExpertPlus ? playerSettings.environmentEffectsFilterExpertPlusPreset : playerSettings.environmentEffectsFilterDefaultPreset; // Backwards compatibility for <1.13.4 gameStatus.staticLights = environmentEffectsFilterPreset != EnvironmentEffectsFilterPreset.AllEffects; gameStatus.leftHanded = playerSettings.leftHanded; gameStatus.playerHeight = playerSettings.playerHeight; gameStatus.sfxVolume = playerSettings.sfxVolume; gameStatus.reduceDebris = playerSettings.reduceDebris; gameStatus.noHUD = playerSettings.noTextsAndHuds; gameStatus.advancedHUD = playerSettings.advancedHud; gameStatus.autoRestart = playerSettings.autoRestart; gameStatus.saberTrailIntensity = playerSettings.saberTrailIntensity; gameStatus.environmentEffects = environmentEffectsFilterPreset.ToString(); gameStatus.hideNoteSpawningEffect = playerSettings.hideNoteSpawnEffect; statusManager.EmitStatusUpdate(ChangedProperties.AllButNoteCut, "songStart"); }
protected override void Client_PacketReceived(Packet packet) { base.Client_PacketReceived(packet); if (packet.Type == PacketType.PlaySong) { PlaySong playSong = packet.SpecificPacket as PlaySong; var desiredLevel = SongUtils.masterLevelList.First(x => x.levelID == playSong.GameplayParameters.Beatmap.LevelId); var desiredCharacteristic = desiredLevel.previewDifficultyBeatmapSets.FirstOrDefault(x => x.beatmapCharacteristic.serializedName == playSong.GameplayParameters.Beatmap.Characteristic.SerializedName).beatmapCharacteristic ?? desiredLevel.previewDifficultyBeatmapSets.First().beatmapCharacteristic; var desiredDifficulty = (BeatmapDifficulty)playSong.GameplayParameters.Beatmap.Difficulty; var playerData = Resources.FindObjectsOfTypeAll <PlayerDataModel>().First().playerData; var playerSettings = playerData.playerSpecificSettings; //Override defaults if we have forced options enabled if (playSong.GameplayParameters.PlayerSettings.Options != PlayerOptions.None) { playerSettings = new PlayerSpecificSettings( playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.StaticLights), playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.LeftHanded), playSong.GameplayParameters.PlayerSettings.PlayerHeight, playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.AutoPlayerHeight), playSong.GameplayParameters.PlayerSettings.SfxVolume, playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.ReduceDebris), playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.NoHud), playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.NoFailEffects), playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.AdvancedHud), playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.AutoRestart), playSong.GameplayParameters.PlayerSettings.SaberTrailIntensity, playSong.GameplayParameters.PlayerSettings.NoteJumpStartBeatOffset, playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.HideNoteSpawnEffect), playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.AdaptiveSfx) ); } var songSpeed = GameplayModifiers.SongSpeed.Normal; if (playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.SlowSong)) { songSpeed = GameplayModifiers.SongSpeed.Slower; } if (playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.FastSong)) { songSpeed = GameplayModifiers.SongSpeed.Faster; } var gameplayModifiers = new GameplayModifiers( playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.DemoNoFail), playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.DemoNoObstacles), playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.BatteryEnergy) ? GameplayModifiers.EnergyType.Battery : GameplayModifiers.EnergyType.Bar, playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.NoFail), playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.InstaFail), playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.FailOnClash), playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.NoObstacles) ? GameplayModifiers.EnabledObstacleType.NoObstacles : GameplayModifiers.EnabledObstacleType.All, playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.NoBombs), playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.FastNotes), playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.StrictAngles), playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.DisappearingArrows), songSpeed, playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.NoArrows), playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.GhostNotes) ); var colorScheme = playerData.colorSchemesSettings.overrideDefaultColors ? playerData.colorSchemesSettings.GetSelectedColorScheme() : null; //Disable score submission if nofail is on. This is specifically for Hidden Sabers, though it may stay longer if (playSong.DisableScoresaberSubmission) { BS_Utils.Gameplay.ScoreSubmission.DisableSubmission(SharedConstructs.Name); } if (playSong.ShowNormalNotesOnStream) { var customNotes = IPA.Loader.PluginManager.GetPluginFromId("CustomNotes"); if (customNotes != null) { EnableHMDOnly(); } } PlaySong?.Invoke(desiredLevel, desiredCharacteristic, desiredDifficulty, gameplayModifiers, playerSettings, playerData.overrideEnvironmentSettings, colorScheme, playSong.FloatingScoreboard, playSong.StreamSync, playSong.DisablePause, playSong.DisableFail); } else if (packet.Type == PacketType.Command) { Command command = packet.SpecificPacket as Command; if (command.CommandType == Command.CommandTypes.ReturnToMenu) { if (SyncHandler.Instance != null) { ScreenOverlay.Instance.Clear(); } if ((Self as Player).PlayState == Player.PlayStates.InGame) { PlayerUtils.ReturnToMenu(); } } else if (command.CommandType == Command.CommandTypes.ScreenOverlay_ShowPng) { ScreenOverlay.Instance.ShowPng(); } else if (command.CommandType == Command.CommandTypes.DelayTest_Finish) { UnityMainThreadDispatcher.Instance().Enqueue(() => { ScreenOverlay.Instance.Clear(); SyncHandler.Instance.Resume(); SyncHandler.Destroy(); }); } } else if (packet.Type == PacketType.LoadSong) { LoadSong loadSong = packet.SpecificPacket as LoadSong; Action <IBeatmapLevel> SongLoaded = (loadedLevel) => { //Send updated download status (Self as Player).DownloadState = Player.DownloadStates.Downloaded; var playerUpdate = new Event(); playerUpdate.Type = Event.EventType.PlayerUpdated; playerUpdate.ChangedObject = Self; Send(new Packet(playerUpdate)); //Notify any listeners of the client that a song has been loaded LoadedSong?.Invoke(loadedLevel); }; if (OstHelper.IsOst(loadSong.LevelId)) { SongLoaded?.Invoke(SongUtils.masterLevelList.First(x => x.levelID == loadSong.LevelId) as BeatmapLevelSO); } else { if (SongUtils.masterLevelList.Any(x => x.levelID == loadSong.LevelId)) { SongUtils.LoadSong(loadSong.LevelId, SongLoaded); } else { Action <string, bool> loadSongAction = (hash, succeeded) => { if (succeeded) { SongUtils.LoadSong(loadSong.LevelId, SongLoaded); } else { (Self as Player).DownloadState = Player.DownloadStates.DownloadError; var playerUpdated = new Event(); playerUpdated.Type = Event.EventType.PlayerUpdated; playerUpdated.ChangedObject = Self; Send(new Packet(playerUpdated)); } }; (Self as Player).DownloadState = Player.DownloadStates.Downloading; var playerUpdate = new Event(); playerUpdate.Type = Event.EventType.PlayerUpdated; playerUpdate.ChangedObject = Self; Send(new Packet(playerUpdate)); SongDownloader.DownloadSong(loadSong.LevelId, songDownloaded: loadSongAction, downloadProgressChanged: (hash, progress) => Logger.Debug($"DOWNLOAD PROGRESS ({hash}): {progress}"), customHostUrl: loadSong.CustomHostUrl); } } } else if (packet.Type == PacketType.File) { File file = packet.SpecificPacket as File; if (file.Intent == File.Intentions.SetPngToShowWhenTriggered) { var pngBytes = file.Compressed ? CompressionUtils.Decompress(file.Data) : file.Data; ScreenOverlay.Instance.SetPngBytes(pngBytes); } else if (file.Intent == File.Intentions.ShowPngImmediately) { var pngBytes = file.Compressed ? CompressionUtils.Decompress(file.Data) : file.Data; ScreenOverlay.Instance.SetPngBytes(pngBytes); ScreenOverlay.Instance.ShowPng(); } Send(packet.From, new Packet(new Acknowledgement() { PacketId = packet.Id, Type = Acknowledgement.AcknowledgementType.FileDownloaded })); } }
void SelectAndLoadSong(string name, string difficulty) { //try //{ // mainMenuViewController.HandleMenuButton(MainMenuViewController.MenuButton.SoloFreePlay); //} //catch (Exception e) //{ //} //try //{ // soloModeSelectionViewController.HandleMenuButton(SoloModeSelectionViewController.MenuType.FreePlayMode); //} //catch (Exception e) //{ //} LevelCollectionSO _levelCollection = SongLoader.CustomLevelCollectionSO; LevelSO level = _levelCollection.GetLevelsWithBeatmapCharacteristic(Resources.FindObjectsOfTypeAll <BeatmapCharacteristicSO>().First(x => x.characteristicName == "Standard")).First(x => x.songName == name); //level = listViewController.GetPrivateField<IBeatmapLevel[]>("_levels").Where(x => x.songName == name)// && x.songAuthorName == author && x.songSubName == subname) // .ToList().ElementAt(0); Console.WriteLine("Song found:" + level.songName); difficultyLevel = level.GetDifficultyBeatmap(_difficulties[difficulty]); ////////////////////////////////////////////////////////////////// // THING TO GET SONG BY JUST STARTING IT // ////////////////////////////////////////////////////////////////// GameplayModifiers gameplayModifiers = new GameplayModifiers(); gameplayModifiers.ResetToDefault(); gameplayModifiers.noFail = true; PlayerSpecificSettings playerSettings = Resources.FindObjectsOfTypeAll <PlayerDataModelSO>().FirstOrDefault().currentLocalPlayer.playerSpecificSettings; var practiceSettings = new PracticeSettings(PracticeSettings.defaultPracticeSettings); practiceSettings.startSongTime = time; practiceSettings.songSpeedMul = playbackSpeed; MenuSceneSetupDataSO menu = Resources.FindObjectsOfTypeAll <MenuSceneSetupDataSO>().First(); SongLoader loader = Resources.FindObjectsOfTypeAll <SongLoader>().First(); loader.LoadAudioClipForLevel((CustomLevel)level, delegate(CustomLevel customLevel) { menu.StartStandardLevel(difficultyLevel, gameplayModifiers, playerSettings, practiceSettings, null, null); }); /////////////////////////////////////////////////////////////////// // THING TO GET SONG BY NAVIGATING THROUGH MENUS // /////////////////////////////////////////////////////////////////// //MenuSceneSetupDataSO menu = Resources.FindObjectsOfTypeAll<MenuSceneSetupDataSO>().First(); //soloFreePlayFlowCoordinator.HandleLevelListViewControllerDidSelectLevel(listViewController, level); //levelListView.SelectAndScrollToLevel(level.levelID); //int row = levelListView.RowNumberForLevelID(level.levelID); //levelListView.HandleDidSelectRowEvent(levelListView.GetPrivateField<TableView>("_tableView"), row); //try //{ // DifficultyTableView difficultyTableView = beatmapDifficultyViewController.GetPrivateField<DifficultyTableView>("_difficultyTableView"); // TableView tableView = difficultyTableView.GetPrivateField<TableView>("_tableView"); // difficultyTableView.HandleDidSelectRowEvent(tableView, 0); // tableView.SelectRow(0); // difficultyTableView.SelectRow(difficultyLevel, false); // soloFreePlayFlowCoordinator.HandleDifficultyViewControllerDidSelectDifficulty(beatmapDifficultyViewController, difficultyLevel); // practiceController.Init(level, new PracticeSettings()); // GameplayModifiers gameplayModifiers = new GameplayModifiers(); // gameplayModifiers.ResetToDefault(); // gameplayModifiers.noFail = true; // gameplaySetupViewController.SetData(gameplaySetupViewController.playerSettings, gameplayModifiers); // soloFreePlayFlowCoordinator.HandleLevelDetailViewControllerDidPressPracticeButton(detailViewController); // Console.WriteLine("loading " + difficultyLevel.level.songName); // detailViewController.PracticeButtonPressed(); // if (!autoPlayBuffer && time > 2) // { // pause on start // practiceController.HandleSongStartScrollbarOnValueChanged(time - 2); // } // else // { // autoplay or negative time will f**k it up // practiceController.HandleSongStartScrollbarOnValueChanged(time); // } // Console.WriteLine("Starting song at: " + practiceController.GetPrivateField<PracticeSettings>("_practiceSettings").startSongTime); // practiceController.PlayButtonPressed(); // soloFreePlayFlowCoordinator.HandlePracticeViewControllerDidPressPlayButton(); //} //catch (Exception e) //{ // Console.WriteLine(e); // //Console.WriteLine(e.StackTrace); //} //finally //{ // Console.WriteLine("[Mediocre Loader] Finally"); //} //mainGameSceneSetupData.TransitionToScene(0.7f); }