public void Spawnplayers(int numberToSpawn) { for (int player = 0; player < numberToSpawn; player++) { PlayerSpawnPoints randomSpawPoints = playerSpawnPoints[Random.Range(0, enemySpawnPoints.Count)]; randomSpawPoints.SpawnRandomPlayer(); } }
void Awake() { playerAnim = GetComponent <Animator>(); playerSpawnPoints = FindObjectOfType <PlayerSpawnPoints>(); }