private void Start() { gameBrain = GameObject.Find("GameBrain").GetComponentInChildren <PlayerSpawnIn>(); demoShipHealth = GameObject.Find("DemoShip").GetComponent <Health>(); waitingForDemoShipDeath = true; hasClickedM = true; }
private void Start() { islandsStashOfGold = 1000f; playersCollection = FindObjectOfType <CollectingResources>(); gameBrain = GameObject.Find("GameBrain").GetComponentInChildren <PlayerSpawnIn>(); pS = GetComponentInChildren <ParticleSystem>(); pS.Stop(); digging = GetComponentInParent <DiggingUpTresure>(); audioSource = GetComponent <AudioSource>(); }