public void OnSpawn(PlayerSpawnEvent ev) { if (ev.Player.TeamRole.Role == Smod2.API.Role.SCP_079) { this.scp079id = ev.Player.PlayerId; if (choise == false) { ev.Player.SendConsoleMessage("==========SCP079============"); ev.Player.SendConsoleMessage(".scp 选择本局帮助SCP"); ev.Player.SendConsoleMessage(".h 选择本局帮助人类"); ev.Player.SetRank("aqua", "SCP079 - 最大电力:130 | 电力恢复:3AP/s 未选择帮助倾向", null); ev.Player.PersonalBroadcast(15, "<color=#FFC0CB>---[SCP079]---</color>\n<color=#00FFFF>HP:无限 </color><color=aqua>你可以耗费电量开门和锁门 \n 清点键盘数字键1左边的~键选择本局所属阵营,如果看不到提示则向上翻</color>", false); } if (choise == true) { if (scp == true) { ev.Player.SetRank("aqua", "SCP079 - 帮助SCP", null); ev.Player.PersonalBroadcast(15, "<color=#FFC0CB>---[SCP079]---</color>\n<color=#00FFFF>HP:无限 </color><color=aqua>你可以耗费电量开门和锁门 \n 本局079选择帮助SCP</color>", false); } if (h == true) { ev.Player.SetRank("aqua", "SCP079 - 最大电力:130 | 电力恢复:3AP/s 帮助人类", null); ev.Player.PersonalBroadcast(15, "<color=#FFC0CB>---[SCP079]---</color>\n<color=#00FFFF>HP:无限 </color><color=aqua>你可以耗费电量开门和锁门 \n 本局079选择帮助人类</color>", false); } } } }
public void PlayerSpawn(PlayerSpawnEvent ev) { if (ev.Player.GetRole() == RoleType.Scp079) { ev.Player.Broadcast(10, Plugin.SpawnMsg, false); } }
public void OnSpawn(PlayerSpawnEvent ev) { if (ev.Player.TeamRole.Role == Smod2.API.RoleType.CLASSD) { ev.Player.ChangeRole(Smod2.API.RoleType.SPECTATOR); } }
internal void Spawn(PlayerSpawnEvent ev) { if (PluginMain.ammo.ContainsKey(ev.Player)) { PluginMain.ammo.Remove(ev.Player); } }
public void OnSpawn(PlayerSpawnEvent ev) { if (this.plugin.enable) { this.plugin.OnCheckRemoveGuns(ev.Player); } }
public void OnSpawn(PlayerSpawnEvent ev) { /// <summary> /// Called when a player spawns into the world /// <summary> plugin.SendMessageAsync(plugin.GetConfigString("discord_channel_onspawn"), ev.Player.Name + " (" + ev.Player.SteamId + plugin.MultiLanguage(34) + ev.Player.TeamRole.Name + "."); }
public void OnSpawn(PlayerSpawnEvent ev) { if (ev.Player.TeamRole.Team == Team.CLASSD || ev.Player.TeamRole.Team == Team.SCIENTIST || ev.Player.TeamRole.Team == Team.NINETAILFOX || ev.Player.TeamRole.Team == Team.CHAOS_INSURGENCY) { Timing.InTicks(() => { List <ItemType> pList = getPlayerItems(ev.Player); if (pList != null) { foreach (ItemType item in pList) { if (ev.Player.GetInventory().Count < 8) { ev.Player.GiveItem(item); } else { PluginManager.Manager.Server.Map.SpawnItem(item, ev.Player.GetPosition(), Vector.Zero); } } pItems.Remove(ev.Player.SteamId); } }, 8); } }
internal void PlayerSpawn(PlayerSpawnEvent ev) { if (ev.Player.characterClassManager.CurClass == RoleType.Spectator) { return; } ResetRevengeTimer(ev.Player); }
private void OnPlayerSpawned(PlayerSpawnEvent evt) { if (evt.Player != null) { // Call universal hook Interface.Call("OnPlayerSpawned", evt.Player.IPlayer, evt.Position); } }
public void OnSpawn(PlayerSpawnEvent ev) { send(ev, new IdMapping() .appendId(Lib.PLAYER_ID, ev.Player) .appendId(Lib.PLAYER_EVENT_SCPDATA_ID, ev.Player.Scp079Data) .appendId(Lib.PLAYER_EVENT_TEAM_ROLE_ID, ev.Player.TeamRole) ); }
internal void InvokePlayerSpawnEvent(CrunchPlayer player) { var ev = new PlayerSpawnEventArgs { CrunchPlayer = player }; PlayerSpawnEvent?.Invoke(ev); }
/// <summary> Events callback. Called every time a Player spawns for the first time. Note this is not called when the /// player respawns. </summary> /// <param name="eventArgs"> the spawn event arguments </param> void OnSpawn(PlayerSpawnEvent eventArgs) { if (!IsActive) { return; } _stocks[eventArgs.Player.ID] = stock; //eventArgs.Player.PlayerObject.GetComponent<DamageState>().Type = DamageType.Percent; }
public void Event_PlayerSpawnEvent(PlayerSpawnEvent ev) { if (!_main.IsEnabled) { return; } if (ev.Role.IsAnySCP() && ev.Role != RoleType.Scp93989) { Timing.RunCoroutine(DoChangeScp(ev.Player)); } }
public void OnPlayerSpawn(PlayerSpawnEvent ev) { if (RolesHealth.ContainsKey(ev.Role)) { Timing.CallDelayed(0.5f, () => { ev.Player.playerStats.maxHP = RolesHealth[ev.Role]; ev.Player.playerStats.health = RolesHealth[ev.Role]; }); } }
public void OnSpawn(PlayerSpawnEvent ev) { AdminToolbox.AddSpesificPlayer(ev.Player); if (AdminToolbox.playerDeathPos.ContainsKey(ev.Player.SteamId)) { AdminToolbox.playerDeathPos[ev.Player.SteamId] = ev.SpawnPos; } if (AdminToolbox.playerdict[ev.Player.SteamId][0]) { ev.Player.ChangeRole(Role.SPECTATOR); } }
public void OnPlayerSpawn(PlayerSpawnEvent ev) { string newMsg = $"{ev.Player.nameClean} spawned as {ev.Role}"; if (_lastSpawnMessage == newMsg) { return; } DiscordLab.bot.NewMessage(newMsg); _lastSpawnMessage = newMsg; }
public void OnSpawn(PlayerSpawnEvent ev) { AdminToolbox.AddMissingPlayerVariables(new List <Player> { ev.Player }); if (AdminToolbox.playerdict.ContainsKey(ev.Player.SteamId)) { AdminToolbox.playerdict[ev.Player.SteamId].DeathPos = ev.SpawnPos; if (AdminToolbox.playerdict[ev.Player.SteamId].spectatorOnly) { ev.Player.ChangeRole(Role.SPECTATOR); } } }
public void OnSpawn(PlayerSpawnEvent ev) { if (isEnabled) { Vector pos = GetProperSpawnPos(ev.Player); if (ev.Player.TeamRole.Team == Smod2.API.Team.TUTORIAL) { Timing.RunCoroutine(SpawnDelay(ev.Player, pos, tutorialSpawnDelay)); } else { ev.SpawnPos = pos; } } }
public void OnSpawn(PlayerSpawnEvent ev) { // Only runs if not already running if (!plugin.spawning.Contains(ev.Player.SteamId)) { plugin.spawning.Add(ev.Player.SteamId); new Task(async() => { await Task.Delay(plugin.delay); plugin.TryGiveItems(plugin.config, new List <string> { ev.Player.SteamId, ev.Player.GetRankName(), ev.Player.TeamRole.Role.ToString() }, ev.Player); plugin.spawning.Remove(ev.Player.SteamId); }).Start(); } }
public void OnSpawn(PlayerSpawnEvent ev) { if (ev.Player != null && ev.Player is Player) { AdminToolbox.AddMissingPlayerVariables(new List <Player> { ev.Player }); } if (AdminToolbox.playerdict.ContainsKey(ev.Player.SteamId)) { AdminToolbox.playerdict[ev.Player.SteamId].DeathPos = ev.SpawnPos; if (AdminToolbox.playerdict[ev.Player.SteamId].overwatchMode) { ev.Player.OverwatchMode = true; } } }
public void OnSpawn(PlayerSpawnEvent ev) { /// <summary> /// Called when a player spawns into the world /// <summary> Dictionary <string, string> variables = new Dictionary <string, string> { { "spawnpos", ev.SpawnPos.ToString() }, { "ipaddress", ev.Player.IpAddress }, { "name", ev.Player.Name }, { "playerid", ev.Player.PlayerId.ToString() }, { "steamid", ev.Player.SteamId }, { "class", ev.Player.TeamRole.Role.ToString() }, { "team", ev.Player.TeamRole.Team.ToString() } }; plugin.SendMessage(Config.GetArray("channels.onspawn"), "player.onspawn", variables); }
public void OnSpawn(PlayerSpawnEvent ev) { if (GamemodeManager.GamemodeManager.GetCurrentMode().Equals(plugin)) { if (ev.Player.TeamRole.Role != Role.CLASSD && ev.Player.TeamRole.Role != Role.SCP_173) { if (ev.Player.TeamRole.Role == Role.FACILITY_GUARD || ev.Player.TeamRole.Role == Role.SCIENTIST) { ev.Player.ChangeRole(Role.CLASSD); ev.Player.Teleport(plugin.pluginManager.Server.Map.GetRandomSpawnPoint(Role.CLASSD)); } else { ev.Player.ChangeRole(Role.SCP_173); ev.Player.Teleport(plugin.pluginManager.Server.Map.GetRandomSpawnPoint(Role.SCP_173)); ev.Player.AddHealth(300000); } } } }
public void OnSpawn(PlayerSpawnEvent ev) { plugin.luaHookCall.Function.Call("OnSpawn", ev.Player, ev.SpawnPos); }
public void OnSpawn(PlayerSpawnEvent ev) { // Only runs if not already running if (!plugin.spawning.Contains(ev.Player.SteamId)) { plugin.spawning.Add(ev.Player.SteamId); new Task(async() => { // Delays execution until smod has created the object await Task.Delay(500); await Task.Delay(plugin.delay); Player player = plugin.Server.GetPlayers(ev.Player.SteamId)[0]; if (player == null) { plugin.Warn("Could not find spawning player '" + ev.Player.Name + "', did they disconnect?"); plugin.spawning.Remove(ev.Player.SteamId); return; } try { // Check each registered permission node JProperty[] permissionNodes = plugin.loadouts.Properties().ToArray(); foreach (JProperty permissionNode in permissionNodes) { if (player.HasPermission("customloadouts." + permissionNode.Name)) { try { // Check if their role has a custom loadout registered JProperty[] roles = permissionNode.Value.Value <JObject>().Properties().ToArray(); foreach (JProperty role in roles) { if (player.TeamRole.Role.ToString() == role.Name || role.Name == "all") { try { plugin.GiveItems(role.Value, ev.Player); } catch (Exception e) { plugin.Error("Error giving items: " + e.ToString()); } } } } catch (Exception e) { plugin.Error("Error checking role: " + e.ToString()); } } } } catch (Exception e) { plugin.Error("Error checking permission: " + e.ToString()); } plugin.spawning.Remove(ev.Player.SteamId); }).Start(); } }
public void OnSpawn(PlayerSpawnEvent ev) { // 判断有木有SCP-181 if (GlobalVar.scp181 == null) { return; } // 判断玩家是不是SCP-181 不是则退出本次事件 if (ev.Player.Name.Equals(GlobalVar.scp181.Name) == false) { return; } if (ev.Player.PlayerId != GlobalVar.scp181.PlayerId) { return; } if (GlobalVar.scp181_escape == false) { return; } // 如果debug模式开启了 if (Plugin.GetConfigBool("scp181_debug") == true) { Plugin.Info("======================SCP-181 OnSpawn [Debug]======================"); Plugin.Info("SCP-181: " + ev.Player.Name + "(" + ev.Player.PlayerId + ")"); Plugin.Info("Escape: " + GlobalVar.scp181_escape); Plugin.Info("Team: " + ev.Player.TeamRole.Name); } // 如果加入了 NTF if (ev.Player.TeamRole.Team == Smod2.API.Team.NINETAILFOX) { // 设置成NTF科学家 ev.Player.ChangeRole(Role.NTF_SCIENTIST); // 给个电磁炮 ev.Player.GiveItem(ItemType.MICROHID); // 温馨提示 GlobalVar.scp181.PersonalBroadcast( 8, "<color=orange>[SCP-181]</color> <color=blue>作为 [NTF-氪学家] 你获得了:</color>\n<color=pink>MicroHID 电磁炮*1</color>", false ); GlobalVar.scp181 = null; return; } // 如果加入了 CI if (ev.Player.TeamRole.Team == Smod2.API.Team.CHAOS_INSURGENCY) { ev.Player.GiveItem(ItemType.FLASHBANG); ev.Player.GiveItem(ItemType.WEAPON_MANAGER_TABLET); ev.Player.GiveItem(ItemType.E11_STANDARD_RIFLE); ev.Player.SetAmmo(AmmoType.DROPPED_5, 300); ev.Player.PersonalBroadcast( 8, "<color=orange>[SCP-181]</color> <color=green>作为 [馄饨叛乱者] 你获得了:</color>\n<color=pink>手雷*1 | 面板*1 | E11步枪&300发子弹</color>", false ); GlobalVar.scp181 = null; return; } }