// Update is called once per frame
 void Update()
 {
     if (pSpawn.GetArenaState() == true)
     {
         gameObject.GetComponent <Text> ().text = enSpawn.GetEnemiesKilled() + "/" + killsNeeded;
     }
     if (pSpawn.GetArenaState() == false)
     {
         gameObject.GetComponent <Text> ().text = enSpawn.GetEnemiesKilled() + "/" + killsNeeded + "\t\t\t\t" + pSpawn.GetPointsAvailable();
     }
 }