// Update is called once per frame void Update() { if (pSpawn.GetArenaState() == true) { gameObject.GetComponent <Text> ().text = enSpawn.GetEnemiesKilled() + "/" + killsNeeded; } if (pSpawn.GetArenaState() == false) { gameObject.GetComponent <Text> ().text = enSpawn.GetEnemiesKilled() + "/" + killsNeeded + "\t\t\t\t" + pSpawn.GetPointsAvailable(); } }