Пример #1
0
 static void Prefix(PlayerSnapshotToClientMessage __instance)
 {
     if (__instance.m_snapshots.Length == 8)
     {
         __instance.m_snapshots = new PlayerSnapshot[16];
     }
 }
Пример #2
0
 public static void OnNewPlayerSnapshotToClient(NetworkMessage msg)
 {
     if (NetworkMatch.GetMatchState() == MatchState.PREGAME || NetworkMatch.InGameplay())
     {
         PlayerSnapshotToClientMessage item = msg.ReadMessage <NewPlayerSnapshotToClientMessage>().ToPlayerSnapshotToClientMessage();
         Client.m_PendingPlayerSnapshotMessages.Enqueue(item);
     }
 }
Пример #3
0
 public static bool Prefix(NetworkMessage msg)
 {
     if (NetworkMatch.GetMatchState() == MatchState.PREGAME || NetworkMatch.InGameplay())
     {
         PlayerSnapshotToClientMessage    item    = msg.ReadMessage <PlayerSnapshotToClientMessage>();
         NewPlayerSnapshotToClientMessage newItem = new NewPlayerSnapshotToClientMessage {
             m_num_snapshots    = item.m_num_snapshots,
             m_server_timestamp = 0, // Unused.
             m_snapshots        = item.m_snapshots.Select(m => NewPlayerSnapshot.FromOldSnapshot(m)).ToArray()
         };
         MPClientShipReckoning.AddNewPlayerSnapshot(newItem, true);
     }
     return(false);
 }
Пример #4
0
 private static PlayerSnapshot GetPlayerSnapshotFromInterpolationBuffer(Player p, PlayerSnapshotToClientMessage msg)
 {
     for (int i = 0; i < msg.m_num_snapshots; i++)
     {
         PlayerSnapshot playerSnapshot = msg.m_snapshots[i];
         if (GetPlayerFromNetId(playerSnapshot.m_net_id) == p)
         {
             return(playerSnapshot);
         }
     }
     return(null);
 }