Пример #1
0
        public void Activate(PlayerSkinType skinType)
        {
            if (activeSkin.skinnedMesh != null)
            {
                DeactivateCurrentSkin();
            }

            activeSkin = GetCollectedSkin(skinType);
            activeSkin.skinnedMesh.gameObject.SetActive(true);
        }
Пример #2
0
        public void RestoreState(object state)
        {
            CollectedSkinSaveData saveData = (CollectedSkinSaveData)state;

            defaultSkinType = saveData.activatePlayerSkinType;
            List <bool> ownedList = saveData.ownedList;

            for (int i = 0; i < collectedSkins.Length; i++)
            {
                collectedSkins[i].isOwned = ownedList[i];
            }
        }
Пример #3
0
        private CollectedSkin GetCollectedSkin(PlayerSkinType skinType)
        {
            foreach (CollectedSkin collectedSkin in collectedSkins)
            {
                if (collectedSkin.skinType == skinType)
                {
                    return(collectedSkin);
                }
            }

            return(new CollectedSkin());
        }
Пример #4
0
 public void TakePossession(PlayerSkinType skinType) => GetCollectedSkin(skinType).isOwned = true;
Пример #5
0
 public bool IsOwned(PlayerSkinType skinType) => GetCollectedSkin(skinType).isOwned;