Пример #1
0
        private void ShowUnlockPopup()
        {
            unlockPopup.SetActive(true);

            buyButton.onClick.AddListener(OnBuyButtonPressed);
            cancelBuyButton.onClick.AddListener(OnCancelBuyButtonPressed);

            unlockSkinStoreView.Show(playerSkinConfigToUnlock, false, true);

            skinNameText.SetText(playerSkinConfigToUnlock.Name);

            if (playerSkinConfigToUnlock.Price <= coinsTracker.TotalCoinsCollected)
            {
                buyButton.gameObject.SetActive(true);
                unlockText.gameObject.SetActive(true);
                notEnoughCurrencyText.gameObject.SetActive(false);

                unlockText.SetText(string.Format(defaultUnlockText, playerSkinConfigToUnlock.Price));
            }
            else
            {
                buyButton.gameObject.SetActive(false);
                unlockText.gameObject.SetActive(false);
                notEnoughCurrencyText.gameObject.SetActive(true);

                int currencyAmountNeeded = playerSkinConfigToUnlock.Price - coinsTracker.TotalCoinsCollected;
                notEnoughCurrencyText.SetText(string.Format(defaultNotEnoughCurrencyText, currencyAmountNeeded));
            }
        }
Пример #2
0
        protected override void OnShow()
        {
            // Make sure unlock popup isn't showing...
            HideUnlockPopup();

            backButton.onClick.AddListener(OnBackButtonPressed);

            for (int i = 0; i < playerSkinController.PlayerSkinConfigs.Length; i++)
            {
                PlayerSkinStoreView playerSkinStoreView = Instantiate(playerSkinStoreViewPrefab, skinRectTransform);
                playerSkinStoreView.Show(playerSkinController.PlayerSkinConfigs[i], playerSkinController.SelectedSkinIndex == i);
                playerSkinStoreView.SelectEvent    += OnPlayerSkinSelect;
                playerSkinStoreView.TryUnlockEvent += OnTryUnlockSkin;

                playerSkinStoreViews.Add(playerSkinStoreView);
            }
        }