void Start() { GameObject ownSkillStorageObject = (GameObject)Instantiate(skillStoragePrefab.gameObject); ownSkillStorageObject.transform.parent = this.transform; ownSkillStorageObject.transform.position = this.transform.position; ownSkillStorageObject.transform.rotation = this.transform.rotation; ownSkillStorage = ownSkillStorageObject.GetComponent<PlayerSkillStorage>(); }
void initSkillStorage() { GameObject ownSkillStorageObject = (GameObject)Instantiate(playerSkillStoragePrefab.gameObject); ownSkillStorageObject.transform.parent = this.transform; playerSkillStorage = ownSkillStorageObject.GetComponent<PlayerSkillStorage>(); string playerSkill1 = PlayerPrefs.GetString (PLAYER_SKIIL1_NAME, ""); string playerSkill2 = PlayerPrefs.GetString (PLAYER_SKIIL2_NAME, ""); selectedSkills = new List<string>(); selectedSkills.Add(playerSkill1); selectedSkills.Add(playerSkill2); }