public void SetSkill(PlayerSkillBaseComponent _Component, int _Number) { if (_Number >= m_SkillUI.Length) { return; } m_SkillUI[_Number].SetSkill(_Component); }
public void SetSkill(PlayerSkillBaseComponent _Component) { m_SkillComponent = _Component; m_BackImage.sprite = m_SkillComponent.m_Sprite; m_FillImage.sprite = m_SkillComponent.m_Sprite; }