Пример #1
0
    // Update is called once per frame
    void Update()
    {
        if (ATK_buff)
        {
            AtackBuffTimer();
        }

        if (DFS_buff)
        {
            DefenseBuffTimer();
        }

        if (SPD_buff)
        {
            SpeedBuffTimer();
        }

        if (!ATK_buff && !DFS_buff && !SPD_buff && !playerSkill.AccelActive())
        {
            rend.material.shader = Standard;
        }
    }