public override void Shoot() { PlayerShootInputs playerShootInputs = new PlayerShootInputs(playerId); if (playerShootInputs.shoot > 0 && Time.time > timeToNextFire) { playerStatus.blocked = true; charge += Time.deltaTime; RaycastHit2D hitInfo = Physics2D.Raycast(firePoint.position, firePoint.up); if (hitInfo) { DrawLine(firePoint.position, hitInfo.point, charge * 2.0f); } else { DrawLine(firePoint.position, firePoint.up.normalized * 999, charge * 2.0f); } if (charge > 0.15f) { Fire(); charge = 0.0f; timeToNextFire = Time.time + 1f / fireRate; playerStatus.blocked = false; } } else { charge = 0; playerStatus.blocked = false; } }
public override void Shoot() { PlayerShootInputs playerShootInputs = new PlayerShootInputs(playerId); if (playerShootInputs.shoot > 0 && Time.time > timeToNextFire) { Fire(); timeToNextFire = Time.time + 1f / fireRate; } }