Пример #1
0
        public static void AssignPlayerShip(PlayerShipTemplate playerShipTemplate)
        {
            playerShipTemplate.Unlocked = true;

            CurrentPlayerShipTemplate = playerShipTemplate;

            PlayerController.AssignNewShip(playerShipTemplate.Ship);
        }
Пример #2
0
        private static void CreatePlayerShipTemplates()
        {
            var playerShipTemplateDatas = DataController.LoadAllData <PlayerShipTemplateData>(DataFileType.PlayerShipTemplates, "PlayerShipTemplate");

            PlayerShipTemplates = new PlayerShipTemplate[playerShipTemplateDatas.Length];

            for (int i = 0; i < playerShipTemplateDatas.Length; i++)
            {
                PlayerShipTemplates[i] = new PlayerShipTemplate(playerShipTemplateDatas[i], i == 0 /* Always unlock the first one */);
            }
        }
Пример #3
0
        public UIShipTemplate(Transform transform, PlayerShipTemplate playerShipTemplate, Screen screen) : base(transform, playerShipTemplate.Ship.Sprite, screen)
        {
            this.playerShipTemplate = playerShipTemplate;

            if (!playerShipTemplate.Unlocked)
            {
                button = AddUIElement(new UIButton(
                                          new Transform(new Vector2(0, transform.Height / 2f + 50), new Vector2(transform.Width, 50)),
                                          ContentHelper.Arial_Font,
                                          "Buy [" + playerShipTemplate.Price + "]",
                                          TextAlign.MiddleCenter,
                                          5,
                                          ContentHelper.Box4x4_Sprite,
                                          new EventArg0(TryPurchasePlayerShipTemplate),
                                          screen
                                          ));
            }
            else
            {
                button = AddUIElement(new UIButton(
                                          new Transform(new Vector2(0, transform.Height / 2f + 50), new Vector2(transform.Width, 50)),
                                          ContentHelper.Arial_Font,
                                          "Use",
                                          TextAlign.MiddleCenter,
                                          5,
                                          ContentHelper.Box4x4_Sprite,
                                          new EventArg1 <PlayerShipTemplate>(ShipyardController.AssignPlayerShip, playerShipTemplate),
                                          screen
                                          ));
            }

            button.SetColor(new Color(28, 28, 28));

            //Create the stats text, displaying such things as Health and Shield etc.:
            AddUIElement(new UIText(
                             new Transform(new Vector2(0, transform.Height / 2f + 225), new Vector2(400, 250)),
                             ContentHelper.Arial_Font,
                             string.Format("HP: {0}\nSHD: {1}\nDAM: {2}\nENR: {3}\nREG: {4}",
                                           playerShipTemplate.Ship.BaseStats.Health,
                                           playerShipTemplate.Ship.BaseStats.Shield,
                                           playerShipTemplate.Ship.BaseStats.Damage,
                                           playerShipTemplate.Ship.BaseStats.Energy,
                                           playerShipTemplate.Ship.BaseStats.EnergyRegen),
                             TextAlign.TopCenter,
                             5,
                             screen
                             ));
        }