void Awake() { HitEffectPF = hitEffectPrefab_; DeathEffectPF = deathEffectPrefab_; PlayerShieldPrefab = playerShieldPrefab_; PlayerBulletPrefabs = playerBulletPrefab_; }
private void spawnShield() { if (shield == null) { shield = Instantiate(ConstantsDefaultLoader.PlayerShieldPrefab); shield.transform.parent = transform; shield.transform.localPosition = new Vector3(0, 0, 101); shield.Health = float.PositiveInfinity; } }