Пример #1
0
 void Awake()
 {
     HitEffectPF         = hitEffectPrefab_;
     DeathEffectPF       = deathEffectPrefab_;
     PlayerShieldPrefab  = playerShieldPrefab_;
     PlayerBulletPrefabs = playerBulletPrefab_;
 }
Пример #2
0
 private void spawnShield()
 {
     if (shield == null)
     {
         shield = Instantiate(ConstantsDefaultLoader.PlayerShieldPrefab);
         shield.transform.parent        = transform;
         shield.transform.localPosition = new Vector3(0, 0, 101);
         shield.Health = float.PositiveInfinity;
     }
 }