IEnumerator StartGame() { miniMap.SetActive(true); HUD.SetActive(true); float start = Time.time; while (true) { float percent = (Time.time - start) * 2; mainMenu.GetComponent <CanvasGroup>().alpha = 1 - percent; if (percent >= 1) { break; } yield return(new WaitForEndOfFrame()); } mainMenu.SetActive(false); PlayerSheet.Initialize(); distributorID = PlayerSheet.GetDistributor(difficulty); Debug.Log(PlayerSheet.GetName(distributorID) + " is the distributor."); PlayerSheet.SetParameter(distributorID, (int)ParameterType.Infected, true); player.transform.position = Vector2.zero; minutesLeft = 16; days = 0; spreadText.text = "Spread: " + spread.ToString(); minutesText.text = "Minutes Left: " + minutesLeft.ToString(); daysText.text = "Days: " + days.ToString(); StartCoroutine(GameHandler()); yield return(null); }